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Why do RPGs have rules?
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<blockquote data-quote="robertsconley" data-source="post: 9045067" data-attributes="member: 13383"><p>Sorry but that is pure baloney. I don't have broad experience with PbTA but I played them enough to realize that I do not like playing them as a players and why. The same with Dogs in the Vineyard, Blades in the Dark and so on.</p><p></p><p>When I play, I roleplay. I make characters with distinct personalities and motivations and act accordingly in-game. I am not interested in being part of a narrative. I am interested as a player in experiencing the life of a setting. Interacting with those who inhabit the world. Getting involved in their complications and perhaps introducing a few of my own to further my character's goals. The metgaming that PbtA, FitD, Fate and other similar style games have you doing doesn't help me and gets in the way when I play.</p><p></p><p>The only metagame consideration I use is that I am part of a small group of folks trying to have fun as a hobby. So some compromise is possible to make the campaign happen.</p><p></p><p>The problem with all these games for me and some of my friends. Is that they break immersion when I am roleplaying my character. I am continually forced to metagame to do important things in these types of games. My friends who like these games like the structure that the metagaming provides so for them it works out. Others and I find those structures an annoyance and just get in the way of our roleplaying. </p><p></p><p>And note I am equally critical of overly complex badly designed traditional RPGs as well as the type of games you are talking about. The bad design means you continually have to go look up stuff that intervenes with play and breaks immersion.</p></blockquote><p></p>
[QUOTE="robertsconley, post: 9045067, member: 13383"] Sorry but that is pure baloney. I don't have broad experience with PbTA but I played them enough to realize that I do not like playing them as a players and why. The same with Dogs in the Vineyard, Blades in the Dark and so on. When I play, I roleplay. I make characters with distinct personalities and motivations and act accordingly in-game. I am not interested in being part of a narrative. I am interested as a player in experiencing the life of a setting. Interacting with those who inhabit the world. Getting involved in their complications and perhaps introducing a few of my own to further my character's goals. The metgaming that PbtA, FitD, Fate and other similar style games have you doing doesn't help me and gets in the way when I play. The only metagame consideration I use is that I am part of a small group of folks trying to have fun as a hobby. So some compromise is possible to make the campaign happen. The problem with all these games for me and some of my friends. Is that they break immersion when I am roleplaying my character. I am continually forced to metagame to do important things in these types of games. My friends who like these games like the structure that the metagaming provides so for them it works out. Others and I find those structures an annoyance and just get in the way of our roleplaying. And note I am equally critical of overly complex badly designed traditional RPGs as well as the type of games you are talking about. The bad design means you continually have to go look up stuff that intervenes with play and breaks immersion. [/QUOTE]
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