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Why do RPGs have rules?
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<blockquote data-quote="chaochou" data-source="post: 9045277" data-attributes="member: 99817"><p>When I start a new game of D&D, I make all the player roll a D6. If they roll 17 6s in a row, they're allowed to get past being a single-cell organism.</p><p></p><p>Another 14 6s in a row gets them an intelligent bipedal animal, and another 9 6s in a row gets them an adventurer.</p><p></p><p>If they all want an adventurer in the same place in a mind-bendingly enormous multi-dimensional universe, at the same point in time, and all with a similar need to pursue a quest within the parameters of their capabilities - well I have to guestimate the probabilities. But I think I'm being generous to demand they need to simultaneously roll 15 6s in a row.</p><p></p><p>Otherwise we start character generation again.</p><p></p><p>That may seem like a lot, but then I'm running a sim - anything less is the grossest contrivance and not concerned with realism or verisimilitude.</p></blockquote><p></p>
[QUOTE="chaochou, post: 9045277, member: 99817"] When I start a new game of D&D, I make all the player roll a D6. If they roll 17 6s in a row, they're allowed to get past being a single-cell organism. Another 14 6s in a row gets them an intelligent bipedal animal, and another 9 6s in a row gets them an adventurer. If they all want an adventurer in the same place in a mind-bendingly enormous multi-dimensional universe, at the same point in time, and all with a similar need to pursue a quest within the parameters of their capabilities - well I have to guestimate the probabilities. But I think I'm being generous to demand they need to simultaneously roll 15 6s in a row. Otherwise we start character generation again. That may seem like a lot, but then I'm running a sim - anything less is the grossest contrivance and not concerned with realism or verisimilitude. [/QUOTE]
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