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Why do RPGs have rules?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 9045429" data-attributes="member: 6787650"><p>Great comments! That moment with the bishop is awesome. I find that sometimes players have very different feelings than GMs realize they do, and it can feel really awesome when a player opens up to you about how much they are enjoying their sense of agency (the feeling of being able to act within the game world in a way that has impact).</p><p></p><p>Yeah, losing trust would be a concern for me, and a reason I've erred on the side of doing less, and I've also been tempted to do it and "show my work" but unsure whether that is overkill or disruptive. I have been using some techniques lately that may help [1] but I'm always looking for more.</p><p></p><p>[1] Basically, players now gain XP by writing and rating short pieces of non-canonical writing after a game session: gain 1 character point per 3+ star review you earn (including from yourself). As GM I can write something too, so if I wanted to set up for "Sauron's" (actually Melkor's) masquerade and return I could write a short vignette where Manwe goes to interrogate Melkor in captivity and finds the prison empty, and brings the Valar to red alert. Even though it's non-canonical for the gameworld, players who have already read that story probably will be less likely to feel cheated if Sauron mysteriously fails to die when he "should", I hope.</p><p></p><p>Maybe another short vignette, an excerpt from "Sauron's" diary where he talks about how eager he is to find the ring and revive his faithful servant Sauron from his slumber, would be a good idea too to set up the feeling that the destruction of the Ring was still a great victory, would be a good idea too.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 9045429, member: 6787650"] Great comments! That moment with the bishop is awesome. I find that sometimes players have very different feelings than GMs realize they do, and it can feel really awesome when a player opens up to you about how much they are enjoying their sense of agency (the feeling of being able to act within the game world in a way that has impact). Yeah, losing trust would be a concern for me, and a reason I've erred on the side of doing less, and I've also been tempted to do it and "show my work" but unsure whether that is overkill or disruptive. I have been using some techniques lately that may help [1] but I'm always looking for more. [1] Basically, players now gain XP by writing and rating short pieces of non-canonical writing after a game session: gain 1 character point per 3+ star review you earn (including from yourself). As GM I can write something too, so if I wanted to set up for "Sauron's" (actually Melkor's) masquerade and return I could write a short vignette where Manwe goes to interrogate Melkor in captivity and finds the prison empty, and brings the Valar to red alert. Even though it's non-canonical for the gameworld, players who have already read that story probably will be less likely to feel cheated if Sauron mysteriously fails to die when he "should", I hope. Maybe another short vignette, an excerpt from "Sauron's" diary where he talks about how eager he is to find the ring and revive his faithful servant Sauron from his slumber, would be a good idea too to set up the feeling that the destruction of the Ring was still a great victory, would be a good idea too. [/QUOTE]
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