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Why do RPGs have rules?
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<blockquote data-quote="Bedrockgames" data-source="post: 9046027" data-attributes="member: 85555"><p>I tend to see settings as though experiments. For me part of how I see settings and build them, and how I think about fantasy worlds, is shaped by history. I just read a lot more history growing up than literature and so my way of thinking about this stuff tends to be grounded in that. But I obviously watched genre movies and read horror novels, fantasy novels, science fiction etc. It is just my orientation with this stuff tends to pull more from history. So when I made a fantasy setting, it was very grounded in Ancient history and I tended to focus a lot on things like available technology, resources, trade goods, social institutions in cities, etc (things that I read a lot about in history courses and just in reading books about places like Ancient Mesopotamia or Ancient Greece). Doesn't mean these are historical settings. It just means the logic behind the world building, the mental models I tended to go to, were often historical. But there were also genre tropes in there. I tend to agree with Rob that this way of doing things tends to result in fantasy tropes getting toned down.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 9046027, member: 85555"] I tend to see settings as though experiments. For me part of how I see settings and build them, and how I think about fantasy worlds, is shaped by history. I just read a lot more history growing up than literature and so my way of thinking about this stuff tends to be grounded in that. But I obviously watched genre movies and read horror novels, fantasy novels, science fiction etc. It is just my orientation with this stuff tends to pull more from history. So when I made a fantasy setting, it was very grounded in Ancient history and I tended to focus a lot on things like available technology, resources, trade goods, social institutions in cities, etc (things that I read a lot about in history courses and just in reading books about places like Ancient Mesopotamia or Ancient Greece). Doesn't mean these are historical settings. It just means the logic behind the world building, the mental models I tended to go to, were often historical. But there were also genre tropes in there. I tend to agree with Rob that this way of doing things tends to result in fantasy tropes getting toned down. [/QUOTE]
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