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Why do RPGs have rules?
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<blockquote data-quote="Bedrockgames" data-source="post: 9046728" data-attributes="member: 85555"><p>This looks interesting. It isn't a paper I have read before. But I think this is arguing about something that I am not making the case for. I have mentioned many times this kind of thought experiment is simply a thought exercise where you take a hypothetical and think through and imagine all its consequences. There is no claim to any kind of scientifically objective insight. Just a claim that you can produce something with a degree of believability strong enough to function for a game aimed things like a world that is internally consistent, believable and has a degree of historical realism to it. I never claimed we could literally get into the mind of a non-existent immortal race. It is a disciplined form of speculation. And to be clear here, this is just one possible aspect of this kind of play. I happen to like settings that are treated as thought experiments. However they can also go off the rails (the way of kings was pretty interesting as a thought experiment but it did get kind of wonky at times, Songs of Distant Earth is an interesting thought experiment, and I rather liked the book, but as a setting, if it were to be an RPG, it got a little wonky too). And I am fine with settings that don't do that, or maybe focus the thought experiment to less realistic parts of the setting. My favorite setting is Ravenloft, that isn't particularly historically realistic (it is borrowing tropes and characters left and right from classic horror). But I think the powers check is an interesting thought experiment as a mechanic (an interesting way to get the cosmology to match the genre tropes). I certainly would not call it 'simlulationist' though.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 9046728, member: 85555"] This looks interesting. It isn't a paper I have read before. But I think this is arguing about something that I am not making the case for. I have mentioned many times this kind of thought experiment is simply a thought exercise where you take a hypothetical and think through and imagine all its consequences. There is no claim to any kind of scientifically objective insight. Just a claim that you can produce something with a degree of believability strong enough to function for a game aimed things like a world that is internally consistent, believable and has a degree of historical realism to it. I never claimed we could literally get into the mind of a non-existent immortal race. It is a disciplined form of speculation. And to be clear here, this is just one possible aspect of this kind of play. I happen to like settings that are treated as thought experiments. However they can also go off the rails (the way of kings was pretty interesting as a thought experiment but it did get kind of wonky at times, Songs of Distant Earth is an interesting thought experiment, and I rather liked the book, but as a setting, if it were to be an RPG, it got a little wonky too). And I am fine with settings that don't do that, or maybe focus the thought experiment to less realistic parts of the setting. My favorite setting is Ravenloft, that isn't particularly historically realistic (it is borrowing tropes and characters left and right from classic horror). But I think the powers check is an interesting thought experiment as a mechanic (an interesting way to get the cosmology to match the genre tropes). I certainly would not call it 'simlulationist' though. [/QUOTE]
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