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Why do RPGs have rules?
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<blockquote data-quote="Bedrockgames" data-source="post: 9046733" data-attributes="member: 85555"><p>But wouldn't you say there is a difference between you attempting, even imperfectly, to model that campaign on what you know about how Rome worked, more broadly how humans have operated in history and how they operate now, versus ignoring that and just worrying about something else, like what maintains an exciting state of play, what feels right in terms of imagination, emulating as many genre tropes as you can. I am personally not a fan of the term simulationist. We can use different language here and simply use movies as a model: what type of film are you trying to game? A documentary? A historical biography? A 70s exploitation film? A noir mystery? a grounded character study or dramatic thriller? Those all will require different degrees of focus on and fidelity to believability, internal logic, etc. When the yellow car in Commando is damaged on one side then drives away and that side is perfectly undented or scratched, it doesn't bother me the way it would in a more grounded movie for example. I can let the inconsistency go. I can accept that he is firing a massive machine gun at dozens and dozens of opponents out in the open without getting gunned down or suffering real legal consequences. But if it were more grounded, I would expect more real world consequences to arise.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 9046733, member: 85555"] But wouldn't you say there is a difference between you attempting, even imperfectly, to model that campaign on what you know about how Rome worked, more broadly how humans have operated in history and how they operate now, versus ignoring that and just worrying about something else, like what maintains an exciting state of play, what feels right in terms of imagination, emulating as many genre tropes as you can. I am personally not a fan of the term simulationist. We can use different language here and simply use movies as a model: what type of film are you trying to game? A documentary? A historical biography? A 70s exploitation film? A noir mystery? a grounded character study or dramatic thriller? Those all will require different degrees of focus on and fidelity to believability, internal logic, etc. When the yellow car in Commando is damaged on one side then drives away and that side is perfectly undented or scratched, it doesn't bother me the way it would in a more grounded movie for example. I can let the inconsistency go. I can accept that he is firing a massive machine gun at dozens and dozens of opponents out in the open without getting gunned down or suffering real legal consequences. But if it were more grounded, I would expect more real world consequences to arise. [/QUOTE]
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