Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9046746" data-attributes="member: 42582"><p>It seems that mediaeval people thought that the existence of certain sorts of "magic" or supernatural phenomena was consistent with the sort of natural and social environments they were familiar with.</p><p></p><p>So when we imagine FRPGing in those environments, one option is to adopt their frameworks of understanding and explanation. This necessarily requires suspending our own frameworks of understanding and explanation (otherwise, events in the fiction would not only be causally overdetermined, but would be overdetermined by inconsistent causes!).</p><p></p><p>The best known example of this in RPGing, I think, is Glorantha - for instance, in Glorantha mountain ranges are explained by mythical considerations, not scientific geology; diseases are caused by evil spirits, not germs or other biological phenomena/agents; etc.</p><p></p><p>Every time I read a post about FPRGing which discusses how monsters might have "evolved", which worries about the existence of half-elves through the lens of genetics, that assumes that universal gravitation operates, I wince.</p><p></p><p>There are techniques of learning how to imaginatively inhabit a different sort of social situation. I don't claim to be an expert - for instance, I've neither studied nor taught anthropology.</p><p></p><p>But I have taught theoretical sociology through a broadly "modernity"/"world history" lens, and an important first step in teaching this material is to expose students to examples of non-"modern" social forms and practices, in ways that centre these as "normal" and human rather than weird or deviant or "other".</p><p></p><p>I'm not really familiar with any RPG that tries to take this approach, with the possible exception (again, and maybe unsurprisingly) of Gloranthic RPGing.</p><p></p><p>I'm not familiar with an D&D material that takes this approach!</p></blockquote><p></p>
[QUOTE="pemerton, post: 9046746, member: 42582"] It seems that mediaeval people thought that the existence of certain sorts of "magic" or supernatural phenomena was consistent with the sort of natural and social environments they were familiar with. So when we imagine FRPGing in those environments, one option is to adopt their frameworks of understanding and explanation. This necessarily requires suspending our own frameworks of understanding and explanation (otherwise, events in the fiction would not only be causally overdetermined, but would be overdetermined by inconsistent causes!). The best known example of this in RPGing, I think, is Glorantha - for instance, in Glorantha mountain ranges are explained by mythical considerations, not scientific geology; diseases are caused by evil spirits, not germs or other biological phenomena/agents; etc. Every time I read a post about FPRGing which discusses how monsters might have "evolved", which worries about the existence of half-elves through the lens of genetics, that assumes that universal gravitation operates, I wince. There are techniques of learning how to imaginatively inhabit a different sort of social situation. I don't claim to be an expert - for instance, I've neither studied nor taught anthropology. But I have taught theoretical sociology through a broadly "modernity"/"world history" lens, and an important first step in teaching this material is to expose students to examples of non-"modern" social forms and practices, in ways that centre these as "normal" and human rather than weird or deviant or "other". I'm not really familiar with any RPG that tries to take this approach, with the possible exception (again, and maybe unsurprisingly) of Gloranthic RPGing. I'm not familiar with an D&D material that takes this approach! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
Top