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Why do RPGs have rules?
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<blockquote data-quote="clearstream" data-source="post: 9069921" data-attributes="member: 71699"><p>Could in narrativism, dramatic concerns take precedence over internal cause? From what I've experienced and read testimony toward, I believe that they can, in cases where they conflict. Consistency can take second place to drama.</p><p></p><p>It strikes me that JRRT's method may be better categorised as technique (rather than principle - if the latter implies to you an exclusive connection.) It's thus a technique that strongly matters in simulationism, and can - but does not always matter as strongly - in other modes. So long as we're saying system matters, it ought to be defensible to claim that a technique has higher priority for some purposes than others.</p><p></p><p></p><p></p><p>This then from "On Fairy Stories" emphasises consistency, and implies that authors should have in mind "the laws of that world". JRRT attributes an effectiveness to doing so for driving immersion.</p><p></p><p>I note resistance to simulationism making any sole claim to consistency and immersion: Reconsidered as a technique, that's not at stake. Rather those things receive priority in simulationism to serve specific purposes. So I'm not currently reading your comment on structure verus reasons to amount to a refutation of "system matters".</p><p></p><p>Finally reemphasising that I don't take JRRT's technique to necessitate sole or prior authorship. Tolkien would not have had in mind TTRPG, but his words can speak to authors whether they be players in audience=author mode or authorial=GM.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9069921, member: 71699"] Could in narrativism, dramatic concerns take precedence over internal cause? From what I've experienced and read testimony toward, I believe that they can, in cases where they conflict. Consistency can take second place to drama. It strikes me that JRRT's method may be better categorised as technique (rather than principle - if the latter implies to you an exclusive connection.) It's thus a technique that strongly matters in simulationism, and can - but does not always matter as strongly - in other modes. So long as we're saying system matters, it ought to be defensible to claim that a technique has higher priority for some purposes than others. This then from "On Fairy Stories" emphasises consistency, and implies that authors should have in mind "the laws of that world". JRRT attributes an effectiveness to doing so for driving immersion. I note resistance to simulationism making any sole claim to consistency and immersion: Reconsidered as a technique, that's not at stake. Rather those things receive priority in simulationism to serve specific purposes. So I'm not currently reading your comment on structure verus reasons to amount to a refutation of "system matters". Finally reemphasising that I don't take JRRT's technique to necessitate sole or prior authorship. Tolkien would not have had in mind TTRPG, but his words can speak to authors whether they be players in audience=author mode or authorial=GM. [/QUOTE]
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