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Why do RPGs have rules?
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<blockquote data-quote="clearstream" data-source="post: 9069931" data-attributes="member: 71699"><p>Just to tidy up a few side-matters.</p><p></p><p></p><p>Agreed. I consciously avoided saying that it is. How it is approached and what is prioritised, can be dissimilar. (Or else one ends up saying that system turns out not to matter.)</p><p></p><p></p><p>I intentionally remained silent as to which authors are being thought of: I have laid out elsewhere my appreciation of player=authors. Whomever are authors, they can avail of JRRT's technique. Including in doing sim, to which it is very applicable.</p><p></p><p></p><p>It sounds like we are in agreement that JRRT's words <em>can </em>have meaning for RPG whether or not he was thinking of RPG when he wrote them. I was making no detailed claim as to the extent or consequences of Edwards's reliance on Egri. Drawing the analogy thus far and no further.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9069931, member: 71699"] Just to tidy up a few side-matters. Agreed. I consciously avoided saying that it is. How it is approached and what is prioritised, can be dissimilar. (Or else one ends up saying that system turns out not to matter.) I intentionally remained silent as to which authors are being thought of: I have laid out elsewhere my appreciation of player=authors. Whomever are authors, they can avail of JRRT's technique. Including in doing sim, to which it is very applicable. It sounds like we are in agreement that JRRT's words [I]can [/I]have meaning for RPG whether or not he was thinking of RPG when he wrote them. I was making no detailed claim as to the extent or consequences of Edwards's reliance on Egri. Drawing the analogy thus far and no further. [/QUOTE]
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