Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gban007" data-source="post: 9071534" data-attributes="member: 56488"><p>I just fundamentally disagree that Tolkien is describing a technique, what he is describing it appears is what all authors describing new worlds are striving for - to make a world as such that a reader is swept into, feels immersed in, rather than feeling that just reading something. It isn't a technique, but a goal, and the goal isn't simulationism but striving for immersion.</p><p></p><p>"“What really happens is that the story-maker proves a successful ‘sub-creator’. He makes a Secondary World which your mind can enter. Inside it, what he relates is ‘true’: it accords with the laws of that world. You therefore believe it, while you are, as it were, inside. "</p><p></p><p>Where is the technique there? As an author he has to create the laws of that world, where is the technique to make people believe in them? The only piece that seems to be a technique at all is 'inside it, what he relates is true' - which reinforces to my mind my prior point, that the author of the lightning destroying the house related it, so it must be true. </p><p></p><p>His statement doesn't address your point there where you say there is that moment of discovery - as an author he would have met that moment of discovery many times, and had to "discover" the world-laws as he went, and he doesn't describe the technique for how he addressed that. </p><p>As a reader we don't see that process, we get the outcome, and accept it unless we see something that triggers disbelief, and I think he does well with his writing to make a great story that doesn't trigger disbelief / maintains suspension of disbelief and immersion, but some authors who strive for the same thing fail, and not through not meeting his statement, they likely strived for the same thing, but failed, as there was no technique outlined for them to successfully follow.</p></blockquote><p></p>
[QUOTE="gban007, post: 9071534, member: 56488"] I just fundamentally disagree that Tolkien is describing a technique, what he is describing it appears is what all authors describing new worlds are striving for - to make a world as such that a reader is swept into, feels immersed in, rather than feeling that just reading something. It isn't a technique, but a goal, and the goal isn't simulationism but striving for immersion. "“What really happens is that the story-maker proves a successful ‘sub-creator’. He makes a Secondary World which your mind can enter. Inside it, what he relates is ‘true’: it accords with the laws of that world. You therefore believe it, while you are, as it were, inside. " Where is the technique there? As an author he has to create the laws of that world, where is the technique to make people believe in them? The only piece that seems to be a technique at all is 'inside it, what he relates is true' - which reinforces to my mind my prior point, that the author of the lightning destroying the house related it, so it must be true. His statement doesn't address your point there where you say there is that moment of discovery - as an author he would have met that moment of discovery many times, and had to "discover" the world-laws as he went, and he doesn't describe the technique for how he addressed that. As a reader we don't see that process, we get the outcome, and accept it unless we see something that triggers disbelief, and I think he does well with his writing to make a great story that doesn't trigger disbelief / maintains suspension of disbelief and immersion, but some authors who strive for the same thing fail, and not through not meeting his statement, they likely strived for the same thing, but failed, as there was no technique outlined for them to successfully follow. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
Top