Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 9071977" data-attributes="member: 71699"><p>I feel you make some excellent points (not quoted, but borne in mind), however I don't find it justified to limit what Tolkien says to just forming a goal. He lays out a <em>theory</em> for why he thinks what he is doing has the effect it has. That theory provides a solid foundation for an applicable technique.</p><p></p><p></p><p>I had that concern because you seemed to be saying that X couldn't be a technique for achieving simualtionism <em>because </em>the agenda or purpose of simulationism is Y. That would only be true if system didn't matter, i.e. it was impossible to say that any given technique could matter more or less to a mode of play.</p><p></p><p></p><p>You keep returning to what I feel forced to call out as a strawman. I am not arguing that narrativism doesn't value consistency, and my argument that consistency with world-laws can be of special value to simulationism is not refuted by saying that narrativism also aims to produce consistent fiction. What I am arguing is that the terms of that consistency differ.</p><p></p><p>I have said that where internal causes consistently override dramatic concerns, that is more suitable for simulationism than for narrativism. That should be uncontentious as it is a restatement of your second sentence quoted above, unless "relies on no other principle" is not intended to imply consistently doing so. As for what the "internal causes" might be, grasping some as world-laws can be predicted to be effective if Tolkien is right. Ideally discerning what they are and writing them out to give them normative effect.</p><p></p><p></p><p>EDIT I just realised that I'm assuming we both would include world-laws among internal causes, or say that the former are a manner of articulating the latter. If that isn't right, then you might have something to say about that!</p></blockquote><p></p>
[QUOTE="clearstream, post: 9071977, member: 71699"] I feel you make some excellent points (not quoted, but borne in mind), however I don't find it justified to limit what Tolkien says to just forming a goal. He lays out a [I]theory[/I] for why he thinks what he is doing has the effect it has. That theory provides a solid foundation for an applicable technique. I had that concern because you seemed to be saying that X couldn't be a technique for achieving simualtionism [I]because [/I]the agenda or purpose of simulationism is Y. That would only be true if system didn't matter, i.e. it was impossible to say that any given technique could matter more or less to a mode of play. You keep returning to what I feel forced to call out as a strawman. I am not arguing that narrativism doesn't value consistency, and my argument that consistency with world-laws can be of special value to simulationism is not refuted by saying that narrativism also aims to produce consistent fiction. What I am arguing is that the terms of that consistency differ. I have said that where internal causes consistently override dramatic concerns, that is more suitable for simulationism than for narrativism. That should be uncontentious as it is a restatement of your second sentence quoted above, unless "relies on no other principle" is not intended to imply consistently doing so. As for what the "internal causes" might be, grasping some as world-laws can be predicted to be effective if Tolkien is right. Ideally discerning what they are and writing them out to give them normative effect. EDIT I just realised that I'm assuming we both would include world-laws among internal causes, or say that the former are a manner of articulating the latter. If that isn't right, then you might have something to say about that! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
Top