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Why do RPGs have rules?
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<blockquote data-quote="clearstream" data-source="post: 9073946" data-attributes="member: 71699"><p>Possibly the "I" in "Given I am a Sim player" can be interpreted as meaning literally me. What I intended was "Given P is a sim-player". Let's please keep the conversation about the subject, and not the interlocuters.</p><p></p><p></p><p>So I queried this because as written, sim-procedures were "inextricably" followed while nar-procedures were able to avoid disruption. Missing context is provided by "ruthlessly".</p><p></p><p></p><p>I don't propose to resolve it at all. My query is as to its inevitability.</p><p></p><p></p><p>So this was my original position, prior to [USER=42582]@pemerton[/USER]'s latest. That consistently giving primacy to indexing internal causality is going to prove suitable for sim and unsuitable for nar, who want to ruthlessly address premise.</p><p></p><p>After reading your comments, I don't feel that the possibility of dramatically-themed internal causes changes that picture. Nar player=authors are going to ruthlessly address premise <em>whether or not</em> it fits with internal causes. That doesn't necessarily cause them to be disrupted, but it admits a possibility that's unacceptable to sim players. Putting the shoe on the other foot, sim play is delighted with emergent narrative, but doesn't force it. Nar play wants to force it.</p><p></p><p></p><p>That's fair. Thank you for taking the time to outline your observations.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9073946, member: 71699"] Possibly the "I" in "Given I am a Sim player" can be interpreted as meaning literally me. What I intended was "Given P is a sim-player". Let's please keep the conversation about the subject, and not the interlocuters. So I queried this because as written, sim-procedures were "inextricably" followed while nar-procedures were able to avoid disruption. Missing context is provided by "ruthlessly". I don't propose to resolve it at all. My query is as to its inevitability. So this was my original position, prior to [USER=42582]@pemerton[/USER]'s latest. That consistently giving primacy to indexing internal causality is going to prove suitable for sim and unsuitable for nar, who want to ruthlessly address premise. After reading your comments, I don't feel that the possibility of dramatically-themed internal causes changes that picture. Nar player=authors are going to ruthlessly address premise [I]whether or not[/I] it fits with internal causes. That doesn't necessarily cause them to be disrupted, but it admits a possibility that's unacceptable to sim players. Putting the shoe on the other foot, sim play is delighted with emergent narrative, but doesn't force it. Nar play wants to force it. That's fair. Thank you for taking the time to outline your observations. [/QUOTE]
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