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Why do RPGs have rules?
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<blockquote data-quote="Manbearcat" data-source="post: 9074646" data-attributes="member: 6696971"><p>Below is a quick example of what is not good enough for a Simulationist game. Eight settlements in The Territories for Mouse Guard. I'm doing a quick write-up for the players of each to anchor our GM Turns, Player Turns, and free play (where we sort out the upcoming Mission and develop our own setting and its conflicts). </p><p></p><p></p><p></p><p>Plenty of NPC templates in the books to create and employ NPCs as needed. All else we need to play is (a) the rules engine and its faithful, skillful usage (GMed and played), (b) the general premise of Mouse Guard, and (c) the Beliefs, Instincts, Goals, Relations of the 3 members of The Guard.</p><p></p><p>Good enough for Narrativism (with a nice chunk of Gamism but certainly not in the realm of Torchbearer as TB takes this engine and turns it up to 11). Not good enough for Simulationism (where is the elaborate metaplot and its march-o-continuity, the deep canon that must be uploaded and deployed and revealed, both of which would be the exploratory focus of play).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9074646, member: 6696971"] Below is a quick example of what is not good enough for a Simulationist game. Eight settlements in The Territories for Mouse Guard. I'm doing a quick write-up for the players of each to anchor our GM Turns, Player Turns, and free play (where we sort out the upcoming Mission and develop our own setting and its conflicts). Plenty of NPC templates in the books to create and employ NPCs as needed. All else we need to play is (a) the rules engine and its faithful, skillful usage (GMed and played), (b) the general premise of Mouse Guard, and (c) the Beliefs, Instincts, Goals, Relations of the 3 members of The Guard. Good enough for Narrativism (with a nice chunk of Gamism but certainly not in the realm of Torchbearer as TB takes this engine and turns it up to 11). Not good enough for Simulationism (where is the elaborate metaplot and its march-o-continuity, the deep canon that must be uploaded and deployed and revealed, both of which would be the exploratory focus of play). [/QUOTE]
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