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Why do RPGs have rules?
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<blockquote data-quote="aramis erak" data-source="post: 9076130" data-attributes="member: 6779310"><p>QFT... however...</p><ul> <li data-xf-list-type="ul">The act of creating X can lead to self-discovery. </li> <li data-xf-list-type="ul">The shared acts of creation of persons A, B, & C, each adding bits can lead to each providing exploration of the conceptual space behind each other's additions.</li> <li data-xf-list-type="ul">The experiencing of others creations can, and often does, lead to self discovery</li> </ul><p>The thing that makes RPGs nigh-unique is the ability to explore the setting materials' inclusions.</p><p></p><p>Several friends explored their gender identity and sexuality via RPGs (back when it was still seriously taboo to do so). Two have since switched legal gender, one of whom is entirely post surgical; at least 3 more have decided they are homosexual. The exploration of such was not something I put into the settings they played in. It was entirely their choice to make it an element of play; all I had to do as a GM was let them. Enable their journey of self discovery. In the process, I also grew from their discoveries.</p><p></p><p><strong>RPG play isn't exactly authorship.</strong> It's related, but the collaborative aspects make it something different. Adding dice makes it something different, too.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9076130, member: 6779310"] QFT... however... [LIST] [*]The act of creating X can lead to self-discovery. [*]The shared acts of creation of persons A, B, & C, each adding bits can lead to each providing exploration of the conceptual space behind each other's additions. [*]The experiencing of others creations can, and often does, lead to self discovery [/LIST] The thing that makes RPGs nigh-unique is the ability to explore the setting materials' inclusions. Several friends explored their gender identity and sexuality via RPGs (back when it was still seriously taboo to do so). Two have since switched legal gender, one of whom is entirely post surgical; at least 3 more have decided they are homosexual. The exploration of such was not something I put into the settings they played in. It was entirely their choice to make it an element of play; all I had to do as a GM was let them. Enable their journey of self discovery. In the process, I also grew from their discoveries. [B]RPG play isn't exactly authorship.[/B] It's related, but the collaborative aspects make it something different. Adding dice makes it something different, too. [/QUOTE]
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