Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 9077135" data-attributes="member: 71699"><p>Searle characterised constitutive norms (game rules are an example) like this: <em>in G doing X counts as doing Y</em>. I think you must be saying that the metaphorical aspect ("counts as") is too weak. What makes it weak, compared to other constitutive performances that are certainly not the authentic process (e.g. mixing it up with knives in the alleys of a haunted city)?</p><p></p><p>I felt that [USER=13383]@robertsconley[/USER] laid out with some warmth a version of the "old road to simulationism" which is where author-A provides the subject of player-B's exploration. In an example like RuneQuest, A is a collaboration between designers as original authors (Perrin, Stafford, Turney, Kraft, Jaquays) and GM as secondary author, with players exploring what they have created. As [USER=85555]@Bedrockgames[/USER] has several times pointed out, GM is able to author-in-the-moment; designers perforce preload. An argument I made up-thread, borne out by the dispositions of [USER=71235]@niklinna[/USER] and [USER=6779310]@aramis erak[/USER], ("authorship... is neither exploration nor discovery"), is that making the sub-creation objective from the point of view of the players facilitates their explorative stance toward it.</p><p></p><p>A new road to simulationism is that framed sufficiently well by [USER=6779310]@aramis erak[/USER], and strongly implied once one grasps the ludic duality of player as audience=author:</p><p></p><p>A authors that which is objective to B and C, while B authors that which is objective to A and C, and C authors that which is objective to A and B. Whomever authors the game text (Tomkin, say, with regard to Ironsworn) perforce engages in prior authorship (preloading), while whomever are counted among players <em>author in the moment</em>. As I see it, the main duties of GM in this setup are to manage adversaries and adversities, and that too can be shared (see the "<a href="https://itch.io/c/1141250/no-dice-no-masters" target="_blank">no dice no masters</a>" collection of game texts.)</p><p></p><p>All the above sets aside any contention over whether one can or cannot discover in the act of authoring, making it more suitable for a wide range of players. Taking [USER=85870]@innerdude[/USER]'s arguments to heart (their post #2537 is worth re-reading in its entirety) the process is benefited by 1) lightening the level of integration / tightness of coupling the preloaded elements, and 2) letting no author gainsay another (except per other principles shared upfront). Based on my observations upthread, I'll add 3) unless it's crucial to your subject, avoid preloading theme. And in closing point out that preloading need not exclude players once they are authors, or be unresponsive to them where designer has followed 1).</p><p></p><p>This will drive</p><p></p><p>and</p></blockquote><p></p>
[QUOTE="clearstream, post: 9077135, member: 71699"] Searle characterised constitutive norms (game rules are an example) like this: [I]in G doing X counts as doing Y[/I]. I think you must be saying that the metaphorical aspect ("counts as") is too weak. What makes it weak, compared to other constitutive performances that are certainly not the authentic process (e.g. mixing it up with knives in the alleys of a haunted city)? I felt that [USER=13383]@robertsconley[/USER] laid out with some warmth a version of the "old road to simulationism" which is where author-A provides the subject of player-B's exploration. In an example like RuneQuest, A is a collaboration between designers as original authors (Perrin, Stafford, Turney, Kraft, Jaquays) and GM as secondary author, with players exploring what they have created. As [USER=85555]@Bedrockgames[/USER] has several times pointed out, GM is able to author-in-the-moment; designers perforce preload. An argument I made up-thread, borne out by the dispositions of [USER=71235]@niklinna[/USER] and [USER=6779310]@aramis erak[/USER], ("authorship... is neither exploration nor discovery"), is that making the sub-creation objective from the point of view of the players facilitates their explorative stance toward it. A new road to simulationism is that framed sufficiently well by [USER=6779310]@aramis erak[/USER], and strongly implied once one grasps the ludic duality of player as audience=author: A authors that which is objective to B and C, while B authors that which is objective to A and C, and C authors that which is objective to A and B. Whomever authors the game text (Tomkin, say, with regard to Ironsworn) perforce engages in prior authorship (preloading), while whomever are counted among players [I]author in the moment[/I]. As I see it, the main duties of GM in this setup are to manage adversaries and adversities, and that too can be shared (see the "[URL='https://itch.io/c/1141250/no-dice-no-masters']no dice no masters[/URL]" collection of game texts.) All the above sets aside any contention over whether one can or cannot discover in the act of authoring, making it more suitable for a wide range of players. Taking [USER=85870]@innerdude[/USER]'s arguments to heart (their post #2537 is worth re-reading in its entirety) the process is benefited by 1) lightening the level of integration / tightness of coupling the preloaded elements, and 2) letting no author gainsay another (except per other principles shared upfront). Based on my observations upthread, I'll add 3) unless it's crucial to your subject, avoid preloading theme. And in closing point out that preloading need not exclude players once they are authors, or be unresponsive to them where designer has followed 1). This will drive and [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
Top