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Why do RPGs have rules?
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<blockquote data-quote="niklinna" data-source="post: 9077615" data-attributes="member: 71235"><p>[USER=85870]@innerdude[/USER]'s recent quote drew my eye back to your 2nd bullet point (bolded above), which I didn't address in my first reply; I was focused on the self-discovery you mentioned in the 1st & 3rd.</p><p></p><p>So it's an interesting point, exploring shared creations. In the Blades in the Dark campaign I played in, there was something that kind of looked like that...I mean, each player authored events, characters, and such as we went along. And I know I didn't share everything I had in mind when I did so, but when other players or [USER=6696971]@Manbearcat[/USER] referred to them or extrapolated on them, I had a decision to make: Go with their contribution (Story Now, baby!), or say no, that isn't what I had in mind and it's actually this way instead (preloading, to use [USER=42582]@pemerton[/USER]'s term). As someone new to the playstyle, it caused me some confusion and difficulty. A third option, of course, was to say, no I don't like that, even though I hadn't developed any ideas about it prior to that moment. Some negotation may be required.</p><p></p><p>But this negotiation, even of preconceived ideas <em>that I hadn't shared before</em>, is of provisional material. It can be discovered that I had something in mind, but that discovery isn't in the fiction. By folks at the table agreeing to it, it becomes part of the fiction, but that agreement is more akin to creation, in my view. Nonetheless, an out-of-fiction exploration is going on, which, as you say, can lead to self-discovery.</p><p></p><p>I still think we need to maintain a clear distinction between creation (authoring) and discovery, and similarly between reality and fiction. That's a space with four quadrants though, which interact in ways likely worth...exploring.</p></blockquote><p></p>
[QUOTE="niklinna, post: 9077615, member: 71235"] [USER=85870]@innerdude[/USER]'s recent quote drew my eye back to your 2nd bullet point (bolded above), which I didn't address in my first reply; I was focused on the self-discovery you mentioned in the 1st & 3rd. So it's an interesting point, exploring shared creations. In the Blades in the Dark campaign I played in, there was something that kind of looked like that...I mean, each player authored events, characters, and such as we went along. And I know I didn't share everything I had in mind when I did so, but when other players or [USER=6696971]@Manbearcat[/USER] referred to them or extrapolated on them, I had a decision to make: Go with their contribution (Story Now, baby!), or say no, that isn't what I had in mind and it's actually this way instead (preloading, to use [USER=42582]@pemerton[/USER]'s term). As someone new to the playstyle, it caused me some confusion and difficulty. A third option, of course, was to say, no I don't like that, even though I hadn't developed any ideas about it prior to that moment. Some negotation may be required. But this negotiation, even of preconceived ideas [I]that I hadn't shared before[/I], is of provisional material. It can be discovered that I had something in mind, but that discovery isn't in the fiction. By folks at the table agreeing to it, it becomes part of the fiction, but that agreement is more akin to creation, in my view. Nonetheless, an out-of-fiction exploration is going on, which, as you say, can lead to self-discovery. I still think we need to maintain a clear distinction between creation (authoring) and discovery, and similarly between reality and fiction. That's a space with four quadrants though, which interact in ways likely worth...exploring. [/QUOTE]
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