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Why do RPGs have rules?
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<blockquote data-quote="clearstream" data-source="post: 9257641" data-attributes="member: 71699"><p>Just to note that I agree with your take that a participant can be empowered in the way GM often is via principles and rules. Written or unwritten. Making empowered-GM a special case of principled and procedural freeform as you say. I've heard folk offer the view that what TTRPG amounts to are special cases of freeform.</p><p></p><p>It is open to assert a set of principles such that all participants must follow a given procedural or mediating rule, some participants control the fiction concerning one character, another participant controls everything else. I think that nearer to what ultralight-rules FKR puts in place. I think there is a division in what folk understand to be implied by a text like the Messerspiel rules. There are multiple valid takes on the deontic effect of the rule that players can roll dice to resist outcomes described by referee.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9257641, member: 71699"] Just to note that I agree with your take that a participant can be empowered in the way GM often is via principles and rules. Written or unwritten. Making empowered-GM a special case of principled and procedural freeform as you say. I've heard folk offer the view that what TTRPG amounts to are special cases of freeform. It is open to assert a set of principles such that all participants must follow a given procedural or mediating rule, some participants control the fiction concerning one character, another participant controls everything else. I think that nearer to what ultralight-rules FKR puts in place. I think there is a division in what folk understand to be implied by a text like the Messerspiel rules. There are multiple valid takes on the deontic effect of the rule that players can roll dice to resist outcomes described by referee. [/QUOTE]
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