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Why do RPGs have rules?
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<blockquote data-quote="clearstream" data-source="post: 9258458" data-attributes="member: 71699"><p>I had in mind a wide range of cases, such as those you've ably outlined above.</p><p></p><p></p><p>I was asked what I meant by "deontic". I was not aiming to introduce anything new or exclude anything significant from the conversation.</p><p></p><p></p><p>I don't either. I mentioned it in case you did.</p><p></p><p></p><p>Rather than further argue this point, I'll introduce another element to the list - "principlesB". The "B" is for broader: it includes principles of the sort Baker implied with his example, and of the sort seen in AW. Per Baker, but now with my addition</p><p></p><p style="margin-left: 20px">Freeform = content only</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Non-freeform = created by adding mediating cues ("popularly, mechanics")</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Procedural freeform = content + procedural cues (principles and principlesB are optional)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Principled freeform = content + principles or principlesB</p> <p style="margin-left: 20px"></p><p>Per [USER=42582]@pemerton[/USER]</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">FKR = procedural freeform where procedural cues appoint a GM</p> <p style="margin-left: 20px"></p><p>With the understanding that I am talking about principlesB - I said that</p><p></p><p style="margin-left: 20px">Another approach would be to lay out a few principles that govern the use of lightweight procedures. Probably the basic rule needed is a result that is going to be interpreted as compelling the unwanted and unwelcome. Not simple failure or resource depeletion, but something about the tone of what you must add to your fiction. None of this would rely on defining any content.</p><p></p><p>Cthulhu Dark has the sort of basic rule suggested, assuming that being obliged to roleplay "fear" is unwelcome. Due to the inclusion of mediating cues, Cthulhu Dark isn't freeform or FKR. Rather it fits another category of TTRPG - that of ultralight rules - that counts freeform games among its members.</p><p></p><p>Continuing then to exclude mediating cues from the definition of freeform, can the unwelcome and unwanted nevertheless be compelled via principles found within the set principlesB()? Examples of the contents of that set are seen in game texts such as AW and DW.</p><p></p><p>In the part I quoted (of my own words) I note an intuition that "procedures" would be needed. I'm most concerned here to see if principles alone can do the work. It may turn out that it can be achieved only in "procedural freeform" and not "principled freeform"... perhaps it only works if you appoint someone to do it?</p></blockquote><p></p>
[QUOTE="clearstream, post: 9258458, member: 71699"] I had in mind a wide range of cases, such as those you've ably outlined above. I was asked what I meant by "deontic". I was not aiming to introduce anything new or exclude anything significant from the conversation. I don't either. I mentioned it in case you did. Rather than further argue this point, I'll introduce another element to the list - "principlesB". The "B" is for broader: it includes principles of the sort Baker implied with his example, and of the sort seen in AW. Per Baker, but now with my addition [INDENT]Freeform = content only[/INDENT] [INDENT][/INDENT] [INDENT]Non-freeform = created by adding mediating cues ("popularly, mechanics")[/INDENT] [INDENT][/INDENT] [INDENT]Procedural freeform = content + procedural cues (principles and principlesB are optional)[/INDENT] [INDENT][/INDENT] [INDENT]Principled freeform = content + principles or principlesB[/INDENT] [INDENT][/INDENT] Per [USER=42582]@pemerton[/USER] [INDENT][/INDENT] [INDENT]FKR = procedural freeform where procedural cues appoint a GM[/INDENT] [INDENT][/INDENT] With the understanding that I am talking about principlesB - I said that [INDENT]Another approach would be to lay out a few principles that govern the use of lightweight procedures. Probably the basic rule needed is a result that is going to be interpreted as compelling the unwanted and unwelcome. Not simple failure or resource depeletion, but something about the tone of what you must add to your fiction. None of this would rely on defining any content.[/INDENT] Cthulhu Dark has the sort of basic rule suggested, assuming that being obliged to roleplay "fear" is unwelcome. Due to the inclusion of mediating cues, Cthulhu Dark isn't freeform or FKR. Rather it fits another category of TTRPG - that of ultralight rules - that counts freeform games among its members. Continuing then to exclude mediating cues from the definition of freeform, can the unwelcome and unwanted nevertheless be compelled via principles found within the set principlesB()? Examples of the contents of that set are seen in game texts such as AW and DW. In the part I quoted (of my own words) I note an intuition that "procedures" would be needed. I'm most concerned here to see if principles alone can do the work. It may turn out that it can be achieved only in "procedural freeform" and not "principled freeform"... perhaps it only works if you appoint someone to do it? [/QUOTE]
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