Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 9262373" data-attributes="member: 82106"><p>You are referring to PbtA moves? OK, it is hard to say, actually. I mean we don't know exactly what form the outermost layers took. That is, I accept that FF ala Baker being a wholly unwritten practice with fairly ad hoc use of cues (IE dice seem to have been at least a part of that) we cannot say how close to PbtA's move structure that was in practice. I think it is safe to say that there was no list of moves, and thus there could not have been a rule of the form 'if you do it, you do it'. That is there wasn't a set of move trigger conditions to evaluate. </p><p></p><p>The uncertainty surrounding what would be evoked according to what fiction seems to me, however, to be a major contributor to the genesis of the idea of moves in a more formal way, and thus playbooks as a concept. In the FF play there MUST have been 'shticks' fictionally which PCs had. That is 'stuff that they could do that was special'. That might have arisen out of play, backstory, etc. but I would be pretty surprised, based on my own experience, if PCs didn't end up with some sort of repertoire, and probably some sort of archetype into which this roughly fit. </p><p></p><p>So, I think they ARE aiming for the type of play which arose out of the FF in some sense. That is, I don't think playing AW is exactly like the FF 'AM' campaign that VB describes. OTOH I think they are both producing pretty similar dramatic character trajectories, and where AW differs it is probably more in terms of 'getting there' more reliably than the FF did. It is basically saying "you have a 'thing' and in terms of the core typical tone of this game, here's how things usually go." This is not something you MUST have to play, but consider that most of the difference between AW and DW rests in the playbooks and moves, the rest is basically flavor.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9262373, member: 82106"] You are referring to PbtA moves? OK, it is hard to say, actually. I mean we don't know exactly what form the outermost layers took. That is, I accept that FF ala Baker being a wholly unwritten practice with fairly ad hoc use of cues (IE dice seem to have been at least a part of that) we cannot say how close to PbtA's move structure that was in practice. I think it is safe to say that there was no list of moves, and thus there could not have been a rule of the form 'if you do it, you do it'. That is there wasn't a set of move trigger conditions to evaluate. The uncertainty surrounding what would be evoked according to what fiction seems to me, however, to be a major contributor to the genesis of the idea of moves in a more formal way, and thus playbooks as a concept. In the FF play there MUST have been 'shticks' fictionally which PCs had. That is 'stuff that they could do that was special'. That might have arisen out of play, backstory, etc. but I would be pretty surprised, based on my own experience, if PCs didn't end up with some sort of repertoire, and probably some sort of archetype into which this roughly fit. So, I think they ARE aiming for the type of play which arose out of the FF in some sense. That is, I don't think playing AW is exactly like the FF 'AM' campaign that VB describes. OTOH I think they are both producing pretty similar dramatic character trajectories, and where AW differs it is probably more in terms of 'getting there' more reliably than the FF did. It is basically saying "you have a 'thing' and in terms of the core typical tone of this game, here's how things usually go." This is not something you MUST have to play, but consider that most of the difference between AW and DW rests in the playbooks and moves, the rest is basically flavor. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do RPGs have rules?
Top