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Why do RPGs have rules?
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<blockquote data-quote="clearstream" data-source="post: 9262754" data-attributes="member: 71699"><p>Is it right to read this to imply that the "unwelcome and unwanted" is just that unwelcome and unwanted that players can engage with and contest or resist? Excluding then stuff no one welcomes or wants that is meted out without opportunity for interaction.</p><p></p><p>I ask that not because it would be surprising, but because I believe it helps see why one might exclude everything other than conflicts from the OP's "unwelcome and unwanted".</p><p></p><p></p><p>Can you say how it matters that a designed mechanic rather than a GM introduces whatever comes next? Is it because it's assumed a GM can't procure that resolution has a knock-on effect on the fictional positioning of the entirety of the situation? Supposing they could, would that put them on the same footing as mechanics, or is there some other factor in play too?</p></blockquote><p></p>
[QUOTE="clearstream, post: 9262754, member: 71699"] Is it right to read this to imply that the "unwelcome and unwanted" is just that unwelcome and unwanted that players can engage with and contest or resist? Excluding then stuff no one welcomes or wants that is meted out without opportunity for interaction. I ask that not because it would be surprising, but because I believe it helps see why one might exclude everything other than conflicts from the OP's "unwelcome and unwanted". Can you say how it matters that a designed mechanic rather than a GM introduces whatever comes next? Is it because it's assumed a GM can't procure that resolution has a knock-on effect on the fictional positioning of the entirety of the situation? Supposing they could, would that put them on the same footing as mechanics, or is there some other factor in play too? [/QUOTE]
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