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Why do RPGs have rules?
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<blockquote data-quote="thefutilist" data-source="post: 9264346" data-attributes="member: 7044566"><p>[USER=71699]@clearstream[/USER]</p><p></p><p>Oh I think I get your point now. So the way I view it is that the unwanted is always in terms of the audience and you can’t legislate that away. You can advocate for a character as author but you can’t tell people who to root for as audience. I mean that’s obvious really but it’s worth being explicit for conceptual clarity.</p><p></p><p>If we put the Vincent issue another way. -If we all root for the same character (as audience) we may very well go too easy on them. -</p><p></p><p>So given you can’t legislate away the audience part of a person it doesn’t matter (in this specific regard) whether we make them a player or a lusory/means GM. They’re still an audience member and can’t not be.</p><p></p><p>Did I get your point?</p></blockquote><p></p>
[QUOTE="thefutilist, post: 9264346, member: 7044566"] [USER=71699]@clearstream[/USER] Oh I think I get your point now. So the way I view it is that the unwanted is always in terms of the audience and you can’t legislate that away. You can advocate for a character as author but you can’t tell people who to root for as audience. I mean that’s obvious really but it’s worth being explicit for conceptual clarity. If we put the Vincent issue another way. -If we all root for the same character (as audience) we may very well go too easy on them. - So given you can’t legislate away the audience part of a person it doesn’t matter (in this specific regard) whether we make them a player or a lusory/means GM. They’re still an audience member and can’t not be. Did I get your point? [/QUOTE]
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