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Why do RPGs have rules?
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<blockquote data-quote="clearstream" data-source="post: 9264873" data-attributes="member: 71699"><p>I read these to be related observations. Truly indifferent participants are an impossibility, or if they are a possibility then how could they judge that a play event was unwelcome/unwanted, or form any motivation to procure it?</p><p></p><p></p><p>I agree with the last part (about TB) but my focus just for the moment is on the first part. From "The Role of the Referee in Soccer Officiating" (and mirrored widely)</p><p></p><p></p><p>"Fairly" is defined to include "impartial decisions, enforcing the rules, and upholding the principles of fair play and sportsmanship", which are then further explained as</p><p></p><p></p><p>How this connects with TTRPG for me is that there is a <strong>unity of purpose</strong> between participants that continues whether they are performing as referees or players. A pillar of their unity of purpose can be explained in terms of what I've called the lusory-duality (player is simultaneously author and audience) expanded to a trinity (GM is simultaneously author, audience and referee), or it can be explained in terms of personal investment or empathy. I can (and <em>must</em>) appreciate that a play event is unwelcome/unwanted and be invested in procuring it, even if it is not impacting me in the role of player.</p><p></p><p>A further duality has been observed in the relationship of players to games, which is making oneself <em>subject</em> to game. It is open to say that GM is not subject to game in the way that players are <em>even while</em> they are perforce audiences (invested and empathetic.)</p></blockquote><p></p>
[QUOTE="clearstream, post: 9264873, member: 71699"] I read these to be related observations. Truly indifferent participants are an impossibility, or if they are a possibility then how could they judge that a play event was unwelcome/unwanted, or form any motivation to procure it? I agree with the last part (about TB) but my focus just for the moment is on the first part. From "The Role of the Referee in Soccer Officiating" (and mirrored widely) "Fairly" is defined to include "impartial decisions, enforcing the rules, and upholding the principles of fair play and sportsmanship", which are then further explained as How this connects with TTRPG for me is that there is a [B]unity of purpose[/B] between participants that continues whether they are performing as referees or players. A pillar of their unity of purpose can be explained in terms of what I've called the lusory-duality (player is simultaneously author and audience) expanded to a trinity (GM is simultaneously author, audience and referee), or it can be explained in terms of personal investment or empathy. I can (and [I]must[/I]) appreciate that a play event is unwelcome/unwanted and be invested in procuring it, even if it is not impacting me in the role of player. A further duality has been observed in the relationship of players to games, which is making oneself [I]subject[/I] to game. It is open to say that GM is not subject to game in the way that players are [I]even while[/I] they are perforce audiences (invested and empathetic.) [/QUOTE]
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