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Why do RPGs have rules?
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<blockquote data-quote="Campbell" data-source="post: 9266678" data-attributes="member: 16586"><p>Sure, but there are levels to our interest and empathy. I do not find it all that controversial to stipulate that those higher levels of interest and empathy in a given character would make it more difficult to rely on principles alone. Just like it's harder for me to eat cookies that are at the store than right in front of my face.</p><p></p><p>I also do not find it bizarre to stipulate that on a normative basis if empathy and interest are necessary in order to provide a given play experience that on a normative basis that type of play will have higher interest and empathy towards the characters in question.</p><p></p><p>Just to have functional play in Apocalypse World the GM has to understand who the characters are as people in order to create PC-NPC-PC triangles, in order to make GM moves that places characters under pressure, etc. The active use of empathy is decidedly nonoptional from a principles of play perspective. So then too the importance of procedures becomes more paramount to maintain separation at important times. You need the dice to make you do it because if you are doing everything else right you shouldn't have the heart to do it.</p><p></p><p>This is decidedly different from a B/X referee who is actively striving for stoicism the entire time they are sitting at the table.</p><p></p><p>I personally don't think it's very useful to flatten these differences for sake of discussion because then we end up in a place where really the only answer we can give to anything is "it depends".</p></blockquote><p></p>
[QUOTE="Campbell, post: 9266678, member: 16586"] Sure, but there are levels to our interest and empathy. I do not find it all that controversial to stipulate that those higher levels of interest and empathy in a given character would make it more difficult to rely on principles alone. Just like it's harder for me to eat cookies that are at the store than right in front of my face. I also do not find it bizarre to stipulate that on a normative basis if empathy and interest are necessary in order to provide a given play experience that on a normative basis that type of play will have higher interest and empathy towards the characters in question. Just to have functional play in Apocalypse World the GM has to understand who the characters are as people in order to create PC-NPC-PC triangles, in order to make GM moves that places characters under pressure, etc. The active use of empathy is decidedly nonoptional from a principles of play perspective. So then too the importance of procedures becomes more paramount to maintain separation at important times. You need the dice to make you do it because if you are doing everything else right you shouldn't have the heart to do it. This is decidedly different from a B/X referee who is actively striving for stoicism the entire time they are sitting at the table. I personally don't think it's very useful to flatten these differences for sake of discussion because then we end up in a place where really the only answer we can give to anything is "it depends". [/QUOTE]
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