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Why do RPGs have rules?
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<blockquote data-quote="clearstream" data-source="post: 9266729" data-attributes="member: 71699"><p>The idea is that if one has sufficient empathy then one's compunction will prevent meting out the unwelome/unwanted. Why doesn't that apply to rules? Because their normative-force is greater than that of principles. Implied is that even rules will lack sufficient force in some cases, right?</p><p></p><p>As an aside, is it right to read your post as accepting that for games that lean less on empathy, principles could be enough?</p><p></p><p></p><p>Is it right to say though, that you either don't believe they can be truly stoic, or that they don't mete out the unwelcome/unwanted? Or is this an example of a game that leans less on empathy, where the normative-force of principles could be sufficient?</p><p></p><p>(I'm not mentioning rules there because I assume that by stoic you mean they wouldn't scruple to mete out the unwelcome/unwanted, but please correct me if that's wrong.)</p></blockquote><p></p>
[QUOTE="clearstream, post: 9266729, member: 71699"] The idea is that if one has sufficient empathy then one's compunction will prevent meting out the unwelome/unwanted. Why doesn't that apply to rules? Because their normative-force is greater than that of principles. Implied is that even rules will lack sufficient force in some cases, right? As an aside, is it right to read your post as accepting that for games that lean less on empathy, principles could be enough? Is it right to say though, that you either don't believe they can be truly stoic, or that they don't mete out the unwelcome/unwanted? Or is this an example of a game that leans less on empathy, where the normative-force of principles could be sufficient? (I'm not mentioning rules there because I assume that by stoic you mean they wouldn't scruple to mete out the unwelcome/unwanted, but please correct me if that's wrong.) [/QUOTE]
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