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Community
General Tabletop Discussion
*TTRPGs General
Why do so many campaigns never finish? Genuinely curious what others think
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<blockquote data-quote="MGibster" data-source="post: 9868859" data-attributes="member: 4534"><p>This was my typical high school experience with gaming. We'd play for a few sessions and move on to something else. </p><p></p><p>I've ended a few campaigns because they were going so poorly. In once case, I cancelled a Star Wars game that used Unisystem because it was the least Star Warsy game ever. It wasn't the systems fault it's just that nothing clicked. I've cancelled campaigns because none of us wanted the same experience so it made it unfun for us all. I've also cancelled campaigns because we decided the rules were terrible (I'm looking at you Fantasy Flight's <em>Rogue Trader</em>)<em>.</em></p><p></p><p></p><p>It happens. I've had to drop out of campaigns because of other obligations and I've had players do the same. </p><p></p><p>Are wives and kids hobbies? I kid. I kid. But, yeah, time if finite and sometimes you've got to make choices. </p><p></p><p>The move away, die, or are otherwise unable to game. </p><p></p><p>I told the police I was just LARPing a bank robbery but I still did seven years. </p><p></p><p>I find that happens quite a bit with DMs. We sometimes get itchy and want to play something new or different. </p><p></p><p>Yup. Been there, done that, and I bought the t-shirt. </p><p></p><p>That's happened to me. It usually happens when I'm having trouble with the group not being all on the same page when it comes to how we want to run the game.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9868859, member: 4534"] This was my typical high school experience with gaming. We'd play for a few sessions and move on to something else. I've ended a few campaigns because they were going so poorly. In once case, I cancelled a Star Wars game that used Unisystem because it was the least Star Warsy game ever. It wasn't the systems fault it's just that nothing clicked. I've cancelled campaigns because none of us wanted the same experience so it made it unfun for us all. I've also cancelled campaigns because we decided the rules were terrible (I'm looking at you Fantasy Flight's [I]Rogue Trader[/I])[I].[/I] It happens. I've had to drop out of campaigns because of other obligations and I've had players do the same. Are wives and kids hobbies? I kid. I kid. But, yeah, time if finite and sometimes you've got to make choices. The move away, die, or are otherwise unable to game. I told the police I was just LARPing a bank robbery but I still did seven years. I find that happens quite a bit with DMs. We sometimes get itchy and want to play something new or different. Yup. Been there, done that, and I bought the t-shirt. That's happened to me. It usually happens when I'm having trouble with the group not being all on the same page when it comes to how we want to run the game. [/QUOTE]
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Why do so many campaigns never finish? Genuinely curious what others think
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