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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*TTRPGs General
Why do so many campaigns never finish? Genuinely curious what others think
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<blockquote data-quote="Lanefan" data-source="post: 9869026" data-attributes="member: 29398"><p>Difference between players and characters here.</p><p></p><p>Character turnover, particularly at low levels, is a simple fact of life: they die. Frequently.</p><p></p><p>Should also note that I'm by no means married to the one player-one PC concept. They're allowed (and at low levels, encouraged) to play two at once, and are also allowed to retire out characters and cycle them back in later.</p><p></p><p>Depends how long the campaign is, I guess. My current one has been going for ages. 4 players started it. 10 more have been involved at some point or other, and of the 4 players in the game today only 1 started the campaign - and he took a multi-year break partway through, then returned.</p><p></p><p>A very good analogy is the membership turnover in some long-running bands. It's the same identifiable band, even though not all - or maybe even none - of the current musicians were around when it started.</p><p></p><p>Now you're talking about characters again. In the first adventure of this campaign, other than one lucky PC that survived all the way through the rest of the party turned over completely. Twice. And we all laughed our damn fool heads off the whole time. Same four players the whole way, though; and they got really proficient at rolling up new characters! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Worth noting, though, that some of that character turnover was self-inflicted via party infighting.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9869026, member: 29398"] Difference between players and characters here. Character turnover, particularly at low levels, is a simple fact of life: they die. Frequently. Should also note that I'm by no means married to the one player-one PC concept. They're allowed (and at low levels, encouraged) to play two at once, and are also allowed to retire out characters and cycle them back in later. Depends how long the campaign is, I guess. My current one has been going for ages. 4 players started it. 10 more have been involved at some point or other, and of the 4 players in the game today only 1 started the campaign - and he took a multi-year break partway through, then returned. A very good analogy is the membership turnover in some long-running bands. It's the same identifiable band, even though not all - or maybe even none - of the current musicians were around when it started. Now you're talking about characters again. In the first adventure of this campaign, other than one lucky PC that survived all the way through the rest of the party turned over completely. Twice. And we all laughed our damn fool heads off the whole time. Same four players the whole way, though; and they got really proficient at rolling up new characters! :) Worth noting, though, that some of that character turnover was self-inflicted via party infighting. [/QUOTE]
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Community
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Why do so many campaigns never finish? Genuinely curious what others think
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