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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*TTRPGs General
Why do so many campaigns never finish? Genuinely curious what others think
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 9869167" data-attributes="member: 710"><p>I am not even sure it's a burnout, or just "new shiny". I experience that as a player, too, wanting to play a different character because I have found some new interesting character concept or powergaming fantasy or whatever, and so one character gets retired.</p><p>And such retired characters can also lead to campaign basically stopping, because the campaign was built around the character (or at least some significant part of it), and the GM doesn't really have good inspiration for what to do without them.</p><p></p><p>Other factors are easily that the group might just not live long enough. Work or family will sometimes just leave no time for an intense hobby, and even if you still pursue it, you might need to move or the scheduling stops working for the current group. If some key players - or the GM - leave the group, continuing a campaign might not make sense anymore.</p><p></p><p>Also, ending a campaign can be hard, finding the right way to give justice to the story so far, but also realizing a good time to end it. Because you don't find a satisfying end, you rather put it on hold and do something else, hoping to come back later, but later never comes.</p><p></p><p>However, consider this: How many TV series are cancelled before the time. (And that was a thing before streaming!). Wouldn't be surprised if it was worse. I don't know how it is about book series, but Song of Fire and Ice is probably not the only one where the author is rather doing something else than trying to finish.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 9869167, member: 710"] I am not even sure it's a burnout, or just "new shiny". I experience that as a player, too, wanting to play a different character because I have found some new interesting character concept or powergaming fantasy or whatever, and so one character gets retired. And such retired characters can also lead to campaign basically stopping, because the campaign was built around the character (or at least some significant part of it), and the GM doesn't really have good inspiration for what to do without them. Other factors are easily that the group might just not live long enough. Work or family will sometimes just leave no time for an intense hobby, and even if you still pursue it, you might need to move or the scheduling stops working for the current group. If some key players - or the GM - leave the group, continuing a campaign might not make sense anymore. Also, ending a campaign can be hard, finding the right way to give justice to the story so far, but also realizing a good time to end it. Because you don't find a satisfying end, you rather put it on hold and do something else, hoping to come back later, but later never comes. However, consider this: How many TV series are cancelled before the time. (And that was a thing before streaming!). Wouldn't be surprised if it was worse. I don't know how it is about book series, but Song of Fire and Ice is probably not the only one where the author is rather doing something else than trying to finish. [/QUOTE]
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Why do so many campaigns never finish? Genuinely curious what others think
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