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Community
General Tabletop Discussion
*TTRPGs General
Why do so many campaigns never finish? Genuinely curious what others think
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<blockquote data-quote="djotaku" data-source="post: 9869275" data-attributes="member: 7054471"><p>Great discussion here. There are also lots of YT videos and articles that talk about the many reasons things fizzle out and ways to keep it from happening. </p><p></p><p>I think the best thing you can do - don't try to have forever campaigns. Don't try to be BLM or Matt Mercer or anyone else. They are doing a job. They HAVE to be there day in and day out. Your friends/acquaintances do not. Matt Coleville has a nice hour-ish video about how campaigns are "new" in the hobby in the sense of one long story. Before it was just a bunch of adventures chained together so you could always end after any adventure. </p><p></p><p>Second best thing you can do - make sure scheduling doesn't become the issue it is in every subreddit, enworld thread, etc. Two ways to do this: 1) ALWAYS run your game even if people don't show up or cancel. This respects the people who moved their schedule around to be there. It creates FOMO with those who missed out, especially if you send a summary email after the session. 2) Do not let everyone leave the house or sign off Discord until you have scheduled the next session. This means everyone will have committed to a day that supposedly works for them. This create a social and honor pressure to meet the date. If everyone picked 20 Mar because that's the only day Johnny was available, then Johnny will feel like a jerk if he skips that day. Really, once you have agreed on a date the only reasonable excuses are sickness of player or family member, sickness of GM/GM's family, or something unavoidable like a car accident or if you work the type of job where you don't know your schedule and your boss schedules your shift on top of the TTRPG date.</p><p></p><p>I think if you do those 2 things you have the best chance of having your adventure and/or campaign finish. </p><p></p><p>Bonus thing: make your group purposely 1-2 more people than your ideal size so that when one or two of them drop out, it doesn't kill the game. This seriously helped me in my Cosmere campaign.</p></blockquote><p></p>
[QUOTE="djotaku, post: 9869275, member: 7054471"] Great discussion here. There are also lots of YT videos and articles that talk about the many reasons things fizzle out and ways to keep it from happening. I think the best thing you can do - don't try to have forever campaigns. Don't try to be BLM or Matt Mercer or anyone else. They are doing a job. They HAVE to be there day in and day out. Your friends/acquaintances do not. Matt Coleville has a nice hour-ish video about how campaigns are "new" in the hobby in the sense of one long story. Before it was just a bunch of adventures chained together so you could always end after any adventure. Second best thing you can do - make sure scheduling doesn't become the issue it is in every subreddit, enworld thread, etc. Two ways to do this: 1) ALWAYS run your game even if people don't show up or cancel. This respects the people who moved their schedule around to be there. It creates FOMO with those who missed out, especially if you send a summary email after the session. 2) Do not let everyone leave the house or sign off Discord until you have scheduled the next session. This means everyone will have committed to a day that supposedly works for them. This create a social and honor pressure to meet the date. If everyone picked 20 Mar because that's the only day Johnny was available, then Johnny will feel like a jerk if he skips that day. Really, once you have agreed on a date the only reasonable excuses are sickness of player or family member, sickness of GM/GM's family, or something unavoidable like a car accident or if you work the type of job where you don't know your schedule and your boss schedules your shift on top of the TTRPG date. I think if you do those 2 things you have the best chance of having your adventure and/or campaign finish. Bonus thing: make your group purposely 1-2 more people than your ideal size so that when one or two of them drop out, it doesn't kill the game. This seriously helped me in my Cosmere campaign. [/QUOTE]
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Why do so many campaigns never finish? Genuinely curious what others think
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