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Community
General Tabletop Discussion
*TTRPGs General
Why do so many campaigns never finish? Genuinely curious what others think
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<blockquote data-quote="Lanefan" data-source="post: 9869590" data-attributes="member: 29398"><p>Then I must be on about my 25th campaign in my current game, then, using that definition.</p><p></p><p>Once the players have each built up a stable of characters over time, they might put different parties into the field for each mission based on what that mission needs and-or what various characters are otherwise doing at the time. Still the same overall campaign, though: same DM, same setting, same overarching stories or plotlines, same played history.</p><p></p><p>I should ask: are you talking about adventure-path campaigns where the campaign scope and endpoint are pretty much predetermined? If yes, we're comparing apples and motorboats; as to me a campaign is way bigger, longer, and more sprawling than any single AP can ever be.</p><p></p><p>I long ago learned to <strong>never</strong> tie a story or plotline to any one character because sure as shootin' that'll be the character who dies next, or who its player decides to retire.</p><p></p><p>I find new players coming in mid-stream either pick up the context pretty fast or just add in their own context (and maybe push the story in new directions) by what they have their characters do.</p><p></p><p>Which raises another point: the same players playing the same characters for ages can easily get stale. Turnover freshens things up.</p><p></p><p>As a player, I've been in four long (as in, 8+ years) campaigns. The first one I joined partway, then left, then joined again, and came and went on various occasions thereafter. The second one I started, then left, then came back a few years later. The third and fourth ones I started; one of those I left partway through and the other I'm still in.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9869590, member: 29398"] Then I must be on about my 25th campaign in my current game, then, using that definition. Once the players have each built up a stable of characters over time, they might put different parties into the field for each mission based on what that mission needs and-or what various characters are otherwise doing at the time. Still the same overall campaign, though: same DM, same setting, same overarching stories or plotlines, same played history. I should ask: are you talking about adventure-path campaigns where the campaign scope and endpoint are pretty much predetermined? If yes, we're comparing apples and motorboats; as to me a campaign is way bigger, longer, and more sprawling than any single AP can ever be. I long ago learned to [B]never[/B] tie a story or plotline to any one character because sure as shootin' that'll be the character who dies next, or who its player decides to retire. I find new players coming in mid-stream either pick up the context pretty fast or just add in their own context (and maybe push the story in new directions) by what they have their characters do. Which raises another point: the same players playing the same characters for ages can easily get stale. Turnover freshens things up. As a player, I've been in four long (as in, 8+ years) campaigns. The first one I joined partway, then left, then joined again, and came and went on various occasions thereafter. The second one I started, then left, then came back a few years later. The third and fourth ones I started; one of those I left partway through and the other I'm still in. [/QUOTE]
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Why do so many campaigns never finish? Genuinely curious what others think
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