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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*TTRPGs General
Why do so many campaigns never finish? Genuinely curious what others think
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<blockquote data-quote="aramis erak" data-source="post: 9869895" data-attributes="member: 6779310"><p>[snip]</p><p></p><p>My campaigns seldom have a fixed end in sight at outset. The few that have had are the exceptions.</p><p></p><p>My Elestrial Concordat campaign had a clear endpoint - Developing a reliably working navigable J2 drive. They hit it, and several PCs then promptly retired. Along with a number of NPCs.</p><p></p><p>My Alien Campaigns had a clear endpoint in mind: the eventual Xenomorph induced TPK. one of three hit that. The other two failed due to the real world pandemic, coupled with a bunch of at home stress, lead to not being able to run a game with a pandemic while living through a pandemic.</p><p></p><p>My star trek campaigns usually don't have an end point in mind... but one ended due to promotion out of too many PCs. Another couple ended with TSDs. One PD1 campaign ended with 4 PC's promoted off of 6 PCs. Two CPOs, and two LtCdrs.</p><p>One did - make it through the Klingon War. They did... becuase they built a second Spore Drive... USS Felicette, Crossfield Class, and they got the notes from Stamets... and when Discovery met problem with Control, they opted to jump ahead as had Discovery. </p><p></p><p>Star Wars, we go until the PCs become unweildy, or the Battle of Endor, whichever comes first.</p><p>Exception: Chronicles of the Gatekeeper: that was, both times, a once through. Once in playtest, once in published.</p><p></p><p>My two campaigns of Daggerheart were contracted to an endpoint, and both hit it.</p><p></p><p>T2K is always aimed for the TPK or making it home. Only one group made it home. Of 4 over the years.</p><p></p><p>For various FL YZE games, it's been scenario by scenario... and after the last one, both Vaesen and Tales from the Loop ended after a scenario went really poorly.</p><p></p><p>Many campaigns end with a triumph at a given adventure, and players and I wanting to move on.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9869895, member: 6779310"] [snip] My campaigns seldom have a fixed end in sight at outset. The few that have had are the exceptions. My Elestrial Concordat campaign had a clear endpoint - Developing a reliably working navigable J2 drive. They hit it, and several PCs then promptly retired. Along with a number of NPCs. My Alien Campaigns had a clear endpoint in mind: the eventual Xenomorph induced TPK. one of three hit that. The other two failed due to the real world pandemic, coupled with a bunch of at home stress, lead to not being able to run a game with a pandemic while living through a pandemic. My star trek campaigns usually don't have an end point in mind... but one ended due to promotion out of too many PCs. Another couple ended with TSDs. One PD1 campaign ended with 4 PC's promoted off of 6 PCs. Two CPOs, and two LtCdrs. One did - make it through the Klingon War. They did... becuase they built a second Spore Drive... USS Felicette, Crossfield Class, and they got the notes from Stamets... and when Discovery met problem with Control, they opted to jump ahead as had Discovery. Star Wars, we go until the PCs become unweildy, or the Battle of Endor, whichever comes first. Exception: Chronicles of the Gatekeeper: that was, both times, a once through. Once in playtest, once in published. My two campaigns of Daggerheart were contracted to an endpoint, and both hit it. T2K is always aimed for the TPK or making it home. Only one group made it home. Of 4 over the years. For various FL YZE games, it's been scenario by scenario... and after the last one, both Vaesen and Tales from the Loop ended after a scenario went really poorly. Many campaigns end with a triumph at a given adventure, and players and I wanting to move on. [/QUOTE]
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