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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*TTRPGs General
Why do so many campaigns never finish? Genuinely curious what others think
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<blockquote data-quote="bloodtide" data-source="post: 9870736" data-attributes="member: 6684958"><p>For a lot of classic games, one level each six months of three times a week game play is just about right. This is a lot of slow, detailed play. So a single encounter might take up a whole game session, for example. </p><p></p><p>Of course, for many an RPG is the game should be all combat and a few skill rolls in between combats. The characters just roll for everything, almost automatically doing things. They "have to" to advance the game. The same is true for combat.. This type of game play has very little, often nothing, bad or negative ever happen to the characters. Even the hint of any affliction, effect, or such effecting the PCs is removed from the game, or just has an easy button fix. This makes the game breeze by fast, and leveling up is super fast. Some game do a level a session, but most do something more like a level 2-4 sessions, or like once a month. </p><p></p><p>To give an example from my game, the PCs were betrayed by a princess and she polymorphed them all into bunny rabbits. For the next three game sessions, some 20 hours of game play, all the players were forced to play as rabbits. Until the players could figure out a way to break the spell. Now, a lot of players would refuse this outright. Many would just walk out on the game. You can hear the complaint of "it's not fair to take away my player agency". </p><p></p><p>Also, some games had a simple rule of any fight vs weak foes equals no XP". So a lot of the super powered PCs would get no XP for most fights when they targeted weak foes.</p><p></p><p>Taken from a game rule or two, my game also has the Individual XP rule: Each PC only gets large amounts of XP for doing things biased off their race, class, personality, goals and other such things. Anything else they do, they get little or no XP.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9870736, member: 6684958"] For a lot of classic games, one level each six months of three times a week game play is just about right. This is a lot of slow, detailed play. So a single encounter might take up a whole game session, for example. Of course, for many an RPG is the game should be all combat and a few skill rolls in between combats. The characters just roll for everything, almost automatically doing things. They "have to" to advance the game. The same is true for combat.. This type of game play has very little, often nothing, bad or negative ever happen to the characters. Even the hint of any affliction, effect, or such effecting the PCs is removed from the game, or just has an easy button fix. This makes the game breeze by fast, and leveling up is super fast. Some game do a level a session, but most do something more like a level 2-4 sessions, or like once a month. To give an example from my game, the PCs were betrayed by a princess and she polymorphed them all into bunny rabbits. For the next three game sessions, some 20 hours of game play, all the players were forced to play as rabbits. Until the players could figure out a way to break the spell. Now, a lot of players would refuse this outright. Many would just walk out on the game. You can hear the complaint of "it's not fair to take away my player agency". Also, some games had a simple rule of any fight vs weak foes equals no XP". So a lot of the super powered PCs would get no XP for most fights when they targeted weak foes. Taken from a game rule or two, my game also has the Individual XP rule: Each PC only gets large amounts of XP for doing things biased off their race, class, personality, goals and other such things. Anything else they do, they get little or no XP. [/QUOTE]
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Why do so many campaigns never finish? Genuinely curious what others think
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