Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*TTRPGs General
Why do so many campaigns never finish? Genuinely curious what others think
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9871231" data-attributes="member: 29398"><p>The trick is to make it abundantly clear to the players right up front that levelling up is just an occasional and infrequent side effect of ongoing play rather than the driving reason behind it, and thus not to expect it to happen very often.</p><p></p><p>Then, there's numerous little tricks you can use to slow down the progression:</p><p></p><p>--- tweak the xp tables such that advancement isn't nearly as fast as any WotC edition, but also not as slow as RAW 1e or 2e</p><p>--- don't give xp for treasure</p><p>*** either bring new or replacement characters in about a level below the party average, or at a set floor that very slowly rises as the party's overall level increases (e.g. once the party or campaign average reaches 4th, new characters come in at the start of 3rd)</p><p>--- encourage players to build stables of characters and cycle them in and out of play, rather than playing the same one or two all the time</p><p>--- encourage players to have their characters get more involved in non-adventuring activities at higher level - politics at the civic or regional or national level, stronghold building and-or maintenance, building a home and starting a family, even just retiring to live the high life - which take time away from adventuring and thus slows their advancement</p><p>--- take a page from 1e and have level drain be a thing; also have it that even if restored, you don't get back everything you lost</p><p>--- after things get to mid-high level, and if the players are keen (IME they often are), shake it up once in a while by starting a new party at 1st level within the same setting/campaign and running it for an adventure or two. After this, the players will very likely have more characters to add to their stables (and these characters can always be background-adventured up to match the main groups' level if needed), meanwhile the overall campaign progression has stopped dead for however long it took to play out the low level group</p><p>*** run different parties concurrently in game time. Party A could be dealing with an evil temple across the sea while Party B (same players, different characters) is seeing to the old wizard's tower in the hills near home, with both adventures happening in the spring of year 1084 and maybe even connected to the same overarching plot line. Run A first, then once that adventure is done put theat party on hold and run B. Once that's done, and if the players want it, let the parties meet, merge, swap characters, etc. and see what parties emerge from that.</p><p></p><p>The most important and effective tricks are, I think, the two marked '***' above. At low-mid levels, replacement characters coming in at lower level than the average is a very effective anchor, while running concurrent parties is very effective at higher level once they've each got enough characters (and once the campaign has developed enough plots and sub-plots) to make it work.</p><p></p><p>My current campaign, using modified 1e rules, is 1144 sessions in, over 18 years as of this month; this includes some time running two nights a week (different but connected PCs and players). No single character has been in more than 275 of those sessions, and no single player has been in more than 700. The highest level is 11th, with one of those now able to see 12th approaching in the distance.</p><p></p><p>The game I play in is, if anything, a bit bigger: very similar rule-set, about 1165 sessions in, over 19 years (again as of this month). There, while there's a few individual players who have been in almost every session the highest single character session count is about 650 and the highest level is 15th.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9871231, member: 29398"] The trick is to make it abundantly clear to the players right up front that levelling up is just an occasional and infrequent side effect of ongoing play rather than the driving reason behind it, and thus not to expect it to happen very often. Then, there's numerous little tricks you can use to slow down the progression: --- tweak the xp tables such that advancement isn't nearly as fast as any WotC edition, but also not as slow as RAW 1e or 2e --- don't give xp for treasure *** either bring new or replacement characters in about a level below the party average, or at a set floor that very slowly rises as the party's overall level increases (e.g. once the party or campaign average reaches 4th, new characters come in at the start of 3rd) --- encourage players to build stables of characters and cycle them in and out of play, rather than playing the same one or two all the time --- encourage players to have their characters get more involved in non-adventuring activities at higher level - politics at the civic or regional or national level, stronghold building and-or maintenance, building a home and starting a family, even just retiring to live the high life - which take time away from adventuring and thus slows their advancement --- take a page from 1e and have level drain be a thing; also have it that even if restored, you don't get back everything you lost --- after things get to mid-high level, and if the players are keen (IME they often are), shake it up once in a while by starting a new party at 1st level within the same setting/campaign and running it for an adventure or two. After this, the players will very likely have more characters to add to their stables (and these characters can always be background-adventured up to match the main groups' level if needed), meanwhile the overall campaign progression has stopped dead for however long it took to play out the low level group *** run different parties concurrently in game time. Party A could be dealing with an evil temple across the sea while Party B (same players, different characters) is seeing to the old wizard's tower in the hills near home, with both adventures happening in the spring of year 1084 and maybe even connected to the same overarching plot line. Run A first, then once that adventure is done put theat party on hold and run B. Once that's done, and if the players want it, let the parties meet, merge, swap characters, etc. and see what parties emerge from that. The most important and effective tricks are, I think, the two marked '***' above. At low-mid levels, replacement characters coming in at lower level than the average is a very effective anchor, while running concurrent parties is very effective at higher level once they've each got enough characters (and once the campaign has developed enough plots and sub-plots) to make it work. My current campaign, using modified 1e rules, is 1144 sessions in, over 18 years as of this month; this includes some time running two nights a week (different but connected PCs and players). No single character has been in more than 275 of those sessions, and no single player has been in more than 700. The highest level is 11th, with one of those now able to see 12th approaching in the distance. The game I play in is, if anything, a bit bigger: very similar rule-set, about 1165 sessions in, over 19 years (again as of this month). There, while there's a few individual players who have been in almost every session the highest single character session count is about 650 and the highest level is 15th. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why do so many campaigns never finish? Genuinely curious what others think
Top