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Community
General Tabletop Discussion
*TTRPGs General
Why do so many campaigns never finish? Genuinely curious what others think
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<blockquote data-quote="Staffan" data-source="post: 9871770" data-attributes="member: 907"><p>Right. It's not fool-proof, but it sets up the expectation that (in our case) Wednesdays evenings are for gaming.</p><p></p><p>As an example of the opposite, I sometimes play with some other friends from the old gaming club I was in in the 90s. We play on weekends, and in a more ad-hoc fashion. Two of the players collaborate on setting up dates for a couple of months in advance, about once a month, and then check if the rest of us can play. But even with <strong>months</strong> of advance notice, some players still flake out – today, for example, we were only 5 out of 7.</p><p></p><p>Of course, there are other things being different. Most of the people in this group have older kids, and that often brings weekend obligations. And I would assume that there is a certain amount of survivorship bias in the first group – those who couldn't commit to mostly weekly playing on account of work and/or family aren't there anymore. But still the difference is clear as day.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9871770, member: 907"] Right. It's not fool-proof, but it sets up the expectation that (in our case) Wednesdays evenings are for gaming. As an example of the opposite, I sometimes play with some other friends from the old gaming club I was in in the 90s. We play on weekends, and in a more ad-hoc fashion. Two of the players collaborate on setting up dates for a couple of months in advance, about once a month, and then check if the rest of us can play. But even with [B]months[/B] of advance notice, some players still flake out – today, for example, we were only 5 out of 7. Of course, there are other things being different. Most of the people in this group have older kids, and that often brings weekend obligations. And I would assume that there is a certain amount of survivorship bias in the first group – those who couldn't commit to mostly weekly playing on account of work and/or family aren't there anymore. But still the difference is clear as day. [/QUOTE]
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Why do so many campaigns never finish? Genuinely curious what others think
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