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Why do so many DMs use the wrong rules for invisibility?
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<blockquote data-quote="ThePolarBear" data-source="post: 7019005" data-attributes="member: 6857451"><p>Don't mind if i do. That part was changed because it made zero sense. It's now "you are effectively blinded when looking at something that' in an heavily obscured area" - not a direct quote, but enough to give an idea of what the change was and how it affects things. Now, leaving aside that heavy obscurement still blocks "vision", you can theoretically see a campfire while in the woods at night and far from any light source while before you were not able to.</p><p></p><p></p><p></p><p>As stated by others Darkness is not irrelevant for other reasons but i will offer a different POV on the advantages of rolling without disadvantage/advantage while in darkness: It reduces the time spent rolling dice and missing. It keeps combat shorter. It does so nullifying every other possible source of "i'm ahead of them!", and i agree is silly to have it act as a "great equalizer" but... i kind of sort can see a spark of reason in total darkness BEING a "great equalizer".</p><p></p><p></p><p></p><p>I agree that it's a weakness, at least in my opinion. i don't know if it's a design flaw. It applies to everything and is stated to needing to be applied so. It's more like a wanted thing.</p><p></p><p>-------------</p><p></p><p>On invisibility, sound, knowing where... the only thing i care about is that, to me, RAW tells 3 things:</p><p></p><p>IF my character can hear someone/thing, i can target it directly;</p><p>Invisibility does not automatically allow you to roll stealth for hiding, but a DM might very well allow someone invisible to roll for it for free, since DM is DM - or use a passive score...;</p><p>Creatures in combat are normally aware of their surroundings and know what it's happening UNLESS some specific situation or condition is present.</p><p></p><p>What i do with these three informations? I start with the base assumption that combat alone is not enough to mask the presence of an unhidden invisible creature or to allow said creature to fall under the "must guess the location" rule UNLESS there's something about the current conditions in which the fight takes place that prompts for a different adjudication.</p><p>I do not go as far as to say that a character knows exactly where an invisible creature is, but if that creature is hearable and there's nothing preventing it the player can declare that creature as a target.</p><p>A DM has the role of mediating between the rules and the players, judging each single different situation using rules, common sense and the input from its players - it's not a machine running a prewritten program and should not act as one.</p></blockquote><p></p>
[QUOTE="ThePolarBear, post: 7019005, member: 6857451"] Don't mind if i do. That part was changed because it made zero sense. It's now "you are effectively blinded when looking at something that' in an heavily obscured area" - not a direct quote, but enough to give an idea of what the change was and how it affects things. Now, leaving aside that heavy obscurement still blocks "vision", you can theoretically see a campfire while in the woods at night and far from any light source while before you were not able to. As stated by others Darkness is not irrelevant for other reasons but i will offer a different POV on the advantages of rolling without disadvantage/advantage while in darkness: It reduces the time spent rolling dice and missing. It keeps combat shorter. It does so nullifying every other possible source of "i'm ahead of them!", and i agree is silly to have it act as a "great equalizer" but... i kind of sort can see a spark of reason in total darkness BEING a "great equalizer". I agree that it's a weakness, at least in my opinion. i don't know if it's a design flaw. It applies to everything and is stated to needing to be applied so. It's more like a wanted thing. ------------- On invisibility, sound, knowing where... the only thing i care about is that, to me, RAW tells 3 things: IF my character can hear someone/thing, i can target it directly; Invisibility does not automatically allow you to roll stealth for hiding, but a DM might very well allow someone invisible to roll for it for free, since DM is DM - or use a passive score...; Creatures in combat are normally aware of their surroundings and know what it's happening UNLESS some specific situation or condition is present. What i do with these three informations? I start with the base assumption that combat alone is not enough to mask the presence of an unhidden invisible creature or to allow said creature to fall under the "must guess the location" rule UNLESS there's something about the current conditions in which the fight takes place that prompts for a different adjudication. I do not go as far as to say that a character knows exactly where an invisible creature is, but if that creature is hearable and there's nothing preventing it the player can declare that creature as a target. A DM has the role of mediating between the rules and the players, judging each single different situation using rules, common sense and the input from its players - it's not a machine running a prewritten program and should not act as one. [/QUOTE]
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Why do so many DMs use the wrong rules for invisibility?
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