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Why do so many DMs use the wrong rules for invisibility?
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<blockquote data-quote="Lanefan" data-source="post: 7019329" data-attributes="member: 29398"><p>I'm saying it's a personal preference as opposed to something that is hard-coded in the rules or that is the default at all tables.</p><p></p><p>Yes; the fans are those PCs who are using the exact same tactics against the enemy! Never mind that a resourceful party will have multiple ways of quickly locating an invisible enemy if they're willing to spend just a tiny bit of time and effort...a simple <em>Detect Magic</em> will usually do. That said, sometimes things can be more fun if they're not made easy.</p><p>Sometimes "Not Fun" happens; never mind that it's defined differently by pretty much everyone. Also, players of stealth characters sometimes quite enjoy the cat-and-mouse of invisibles trying to both find and avoid each other at the same time.</p><p>I cut this out of context because it's a huge and completely different issue. Countering this requires the DM to give out xp on an individual rather than group basis where no participation in an encounter = no xp for it. Invisibility has no direct bearing on this issue as non-participation can take many forms, and there's been a few threads in here over the last few years that covered it in depth - look for any thread to do with how (or if) xp are awarded and it'll probably be in there.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7019329, member: 29398"] I'm saying it's a personal preference as opposed to something that is hard-coded in the rules or that is the default at all tables. Yes; the fans are those PCs who are using the exact same tactics against the enemy! Never mind that a resourceful party will have multiple ways of quickly locating an invisible enemy if they're willing to spend just a tiny bit of time and effort...a simple [I]Detect Magic[/I] will usually do. That said, sometimes things can be more fun if they're not made easy. Sometimes "Not Fun" happens; never mind that it's defined differently by pretty much everyone. Also, players of stealth characters sometimes quite enjoy the cat-and-mouse of invisibles trying to both find and avoid each other at the same time. I cut this out of context because it's a huge and completely different issue. Countering this requires the DM to give out xp on an individual rather than group basis where no participation in an encounter = no xp for it. Invisibility has no direct bearing on this issue as non-participation can take many forms, and there's been a few threads in here over the last few years that covered it in depth - look for any thread to do with how (or if) xp are awarded and it'll probably be in there. Lanefan [/QUOTE]
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Why do so many DMs use the wrong rules for invisibility?
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