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General Tabletop Discussion
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Why do so many DMs use the wrong rules for invisibility?
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<blockquote data-quote="CapnZapp" data-source="post: 7019386" data-attributes="member: 12731"><p>What I find hard to believe is that anyone could defend the current rules, but apparently there is...</p><p></p><p>For me, the rules fail on all levels. </p><p></p><p>Its easy to create unintuitive unbelievable situations. But that might not bother some of you, "its just a game anyways", and that's okay.</p><p></p><p>But the rules aren't internally consistent, complete or even comprehensible. Okay so some of you go "rulings not rules" and aren't running your games exactly anyways. </p><p></p><p>From one angle, this is a huge win, since there is no complaint that sticks, since those rules essentially commit to nothing. </p><p></p><p>For instance: running into darkness to evade scary monsters. By the rules this does not help you one bit (since you not seeing negates every disadvantage they get). Not even actively dodging makes a difference. Only if you have time to run into the darkness, and then stealth/hide, will you gain something (since now your exact square is unknown). But the rules doesn't even provide us with a mechanism for finding you in that darkness!</p><p></p><p>---</p><p></p><p>But the one argument that is unassailable is that "why then buy rules for money"? There is no good reason why WotC should get away with making such a mess (except that they have essentially split the user base, so one half will always shoot down the complaints of the other half).</p><p></p><p>To me, this is execrable. We're talking "alternative facts" levels of uselessness. </p><p></p><p>---</p><p></p><p>The hard fact is that 5th edition completely botches stealth rules. </p><p></p><p>Sure no rpg has "perfect" stealth rules, but 5e doesn't do a "good enough" job - it's actually among the worst I've ever seen.</p><p></p><p>When it comes to 5E stealth-related rules, my grade can only be "0. I Wasted My Money".</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7019386, member: 12731"] What I find hard to believe is that anyone could defend the current rules, but apparently there is... For me, the rules fail on all levels. Its easy to create unintuitive unbelievable situations. But that might not bother some of you, "its just a game anyways", and that's okay. But the rules aren't internally consistent, complete or even comprehensible. Okay so some of you go "rulings not rules" and aren't running your games exactly anyways. From one angle, this is a huge win, since there is no complaint that sticks, since those rules essentially commit to nothing. For instance: running into darkness to evade scary monsters. By the rules this does not help you one bit (since you not seeing negates every disadvantage they get). Not even actively dodging makes a difference. Only if you have time to run into the darkness, and then stealth/hide, will you gain something (since now your exact square is unknown). But the rules doesn't even provide us with a mechanism for finding you in that darkness! --- But the one argument that is unassailable is that "why then buy rules for money"? There is no good reason why WotC should get away with making such a mess (except that they have essentially split the user base, so one half will always shoot down the complaints of the other half). To me, this is execrable. We're talking "alternative facts" levels of uselessness. --- The hard fact is that 5th edition completely botches stealth rules. Sure no rpg has "perfect" stealth rules, but 5e doesn't do a "good enough" job - it's actually among the worst I've ever seen. When it comes to 5E stealth-related rules, my grade can only be "0. I Wasted My Money". [/QUOTE]
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Why do so many DMs use the wrong rules for invisibility?
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