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Why do so many DMs use the wrong rules for invisibility?
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<blockquote data-quote="Tony Vargas" data-source="post: 7020219" data-attributes="member: 996"><p>No edition of D&D ever 'played like a tactical board game,' it's always been very much an RPG (roll v role debate notwithstanding). </p><p>Though, if 5e were playing a bit more like a boardgame, right now, it might be doing even better - because, y'know, there was a big surge in boardgame popularity not long ago.... </p><p>;P</p><p></p><p></p><p><em>Edit: In the interest of full disclosure (and precision, since it's rapidly becoming one of those threads), I should note that, though I have in fact played every edition of D&D, my familiarity & play experience with the original 1974 game is limited to playing it a few times at conventions in the 80s, and reading the booklets with moderate interest - well, and converting & running Temple of the Frog a few years ago. Then there's BECMI. I started with the Basic set (the c1979 basic set, not the famous Red Box), and didn't play it long (nor remotely 'right') before switching to AD&D. The ECMI and RC, I prettymuch just have hearsay to go on. So couldn't swear to either of them not 'playing like a board game.' </em></p><p></p><p>Though, a number of actual board games have been spun off from D&D including: Dungeon! (1975), The Great Khan Game (1988), Dragon Strike (1993), "Dungeons & Dragons: The Fantasy Adventure Board Game" (2002), Castle Ravenloft (2010), and Lords of Waterdeep (2013).</p><p></p><p>In fact, though I never heard of anyone actually doing it, supposedly 0D&D used a boardgame, Avalon Hill's "Wilderness Survival," for it's hexcrawling adventures, rather like it used the Wargame, Chainmail, for combat resolution. That's probably the closest D&D's ever come to 'playing like a boardgame.'</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7020219, member: 996"] No edition of D&D ever 'played like a tactical board game,' it's always been very much an RPG (roll v role debate notwithstanding). Though, if 5e were playing a bit more like a boardgame, right now, it might be doing even better - because, y'know, there was a big surge in boardgame popularity not long ago.... ;P [i]Edit: In the interest of full disclosure (and precision, since it's rapidly becoming one of those threads), I should note that, though I have in fact played every edition of D&D, my familiarity & play experience with the original 1974 game is limited to playing it a few times at conventions in the 80s, and reading the booklets with moderate interest - well, and converting & running Temple of the Frog a few years ago. Then there's BECMI. I started with the Basic set (the c1979 basic set, not the famous Red Box), and didn't play it long (nor remotely 'right') before switching to AD&D. The ECMI and RC, I prettymuch just have hearsay to go on. So couldn't swear to either of them not 'playing like a board game.' [/i] Though, a number of actual board games have been spun off from D&D including: Dungeon! (1975), The Great Khan Game (1988), Dragon Strike (1993), "Dungeons & Dragons: The Fantasy Adventure Board Game" (2002), Castle Ravenloft (2010), and Lords of Waterdeep (2013). In fact, though I never heard of anyone actually doing it, supposedly 0D&D used a boardgame, Avalon Hill's "Wilderness Survival," for it's hexcrawling adventures, rather like it used the Wargame, Chainmail, for combat resolution. That's probably the closest D&D's ever come to 'playing like a boardgame.' [/QUOTE]
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Why do so many DMs use the wrong rules for invisibility?
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