Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why do so many DMs use the wrong rules for invisibility?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 7020237" data-attributes="member: 6775031"><p>I'm not sure about that.</p><p></p><p>This edition of the game doesn't put much stock in absolutes, but it <em>does</em> cover generalities, and then it gives the DM broad discretion to adjudicate anything that would interfere with the general case scenario. Based on my reading, and the reading of others with whom I've discussed this, the consensus is that the wizard doesn't suddenly vanish from perception when they cast the Invisibility spell; they have to take an action to hide first, which means it <em>isn't</em> a viable method of escaping combat... unless there's something in the environment that would make it impossible for you to hear them - something to indicate that this is an exceptional case, in need of DM adjudication, rather than the general case which the rules describe. It may seem a little counter-intuitive at first, but considering both the words in the book and the clarifications via Twitter, that is the common consensus.</p><p></p><p>If I'm playing in a new group, and the DM hasn't stated anything to the contrary, that's my assumption for how things are going to play out. If an enemy wizard <em>does</em> pull of that sort of vanishing act, then it feels to me as though the DM isn't playing fairly, because there's no way that anyone could have possibly predicted it; and I could very well have taken different actions if I had imagined that it was a possibility. I may be disinclined to return to that group, since it feels like my choices don't actually matter, since the DM is making up rules without telling anyone.</p><p></p><p>Of course, the DM is perfectly welcome to make up rules, or to change rules that they don't like, but that all needs to be declared <em>before</em> the situation arises in-game. In the absence of declared exceptions, the rules in the book (and previous discussions) are the only clue we have as to what the rules of the game actually <em>are</em>, and you can't possibly play a game in a meaningful fashion if everyone doesn't know the rules.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7020237, member: 6775031"] I'm not sure about that. This edition of the game doesn't put much stock in absolutes, but it [I]does[/I] cover generalities, and then it gives the DM broad discretion to adjudicate anything that would interfere with the general case scenario. Based on my reading, and the reading of others with whom I've discussed this, the consensus is that the wizard doesn't suddenly vanish from perception when they cast the Invisibility spell; they have to take an action to hide first, which means it [I]isn't[/I] a viable method of escaping combat... unless there's something in the environment that would make it impossible for you to hear them - something to indicate that this is an exceptional case, in need of DM adjudication, rather than the general case which the rules describe. It may seem a little counter-intuitive at first, but considering both the words in the book and the clarifications via Twitter, that is the common consensus. If I'm playing in a new group, and the DM hasn't stated anything to the contrary, that's my assumption for how things are going to play out. If an enemy wizard [I]does[/I] pull of that sort of vanishing act, then it feels to me as though the DM isn't playing fairly, because there's no way that anyone could have possibly predicted it; and I could very well have taken different actions if I had imagined that it was a possibility. I may be disinclined to return to that group, since it feels like my choices don't actually matter, since the DM is making up rules without telling anyone. Of course, the DM is perfectly welcome to make up rules, or to change rules that they don't like, but that all needs to be declared [I]before[/I] the situation arises in-game. In the absence of declared exceptions, the rules in the book (and previous discussions) are the only clue we have as to what the rules of the game actually [I]are[/I], and you can't possibly play a game in a meaningful fashion if everyone doesn't know the rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why do so many DMs use the wrong rules for invisibility?
Top