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General Tabletop Discussion
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Why do so many DMs use the wrong rules for invisibility?
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<blockquote data-quote="Hussar" data-source="post: 7020253" data-attributes="member: 22779"><p>Well, to be fair, invisibility kinda is a good way of getting out of combat. For one, it negates all opportunity attacks. So, the wizard drops invisibility and then can move out of combat. At that point, the enemies still know what square he's in, so, they can follow and attack at disadvantage. Then the wizard can move (typically at half speed) and hide, which means now the enemies need to make a check to find which square he's in. Which gives the wizard more time to escape and so on. Add on other abilities that monsters might have, like a teleport or flight, and even at half speed, you can make your position pretty hard to find.</p><p></p><p>So, it's not a perfect escape, but, it's not a bad one either. It's just not an autowin. If invisible creatures are automatically hidden, then it makes invisibility very, very powerful. After all, now I don't even need to move half speed - I'm automatically hidden, which means you need to spend actions to find me. </p><p></p><p>While it's true that Hidden is not a condition in 5e, my personal take on the whole thing is that as soon as you make Hidden an actual condition, separate from obscured, the rules work perfectly fine. It cuts down on frustration, makes the rules actually work, and keeps the game moving along at a good pace. </p><p></p><p>Seems the simplest answer to me. It's not called out as a condition, true, but, Hidden is mentioned separately from obscured and invisible enough times that it becomes, IMO, a de facto condition.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7020253, member: 22779"] Well, to be fair, invisibility kinda is a good way of getting out of combat. For one, it negates all opportunity attacks. So, the wizard drops invisibility and then can move out of combat. At that point, the enemies still know what square he's in, so, they can follow and attack at disadvantage. Then the wizard can move (typically at half speed) and hide, which means now the enemies need to make a check to find which square he's in. Which gives the wizard more time to escape and so on. Add on other abilities that monsters might have, like a teleport or flight, and even at half speed, you can make your position pretty hard to find. So, it's not a perfect escape, but, it's not a bad one either. It's just not an autowin. If invisible creatures are automatically hidden, then it makes invisibility very, very powerful. After all, now I don't even need to move half speed - I'm automatically hidden, which means you need to spend actions to find me. While it's true that Hidden is not a condition in 5e, my personal take on the whole thing is that as soon as you make Hidden an actual condition, separate from obscured, the rules work perfectly fine. It cuts down on frustration, makes the rules actually work, and keeps the game moving along at a good pace. Seems the simplest answer to me. It's not called out as a condition, true, but, Hidden is mentioned separately from obscured and invisible enough times that it becomes, IMO, a de facto condition. [/QUOTE]
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Why do so many DMs use the wrong rules for invisibility?
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