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Why do so many DMs use the wrong rules for invisibility?
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<blockquote data-quote="Oofta" data-source="post: 7022675" data-attributes="member: 6801845"><p style="margin-left: 20px">As long as you are consistent and it makes sense to you and your group, it's reasonable. </p><p></p><p></p><p style="margin-left: 20px">In a relatively quiet dungeon, a creature wearing plate armor (which doesn't clank as much as some people think, but that's another topic) turns invisible and walks away on the stone floor as his footsteps echo down the hall.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Versus a wizard in robes during a fight is during a torrential thunderstorm. Wind is howling, thunder booms constantly and the wizard 50 feet away at the top of a battlement. He turns invisible and flies away on a broom. Does anyone know where he went? Why?</p> <p style="margin-left: 20px"></p><p></p><p></p><p style="margin-left: 20px">You are resting quietly in a silent hallway when an invisible iron golem powered by gnomish tech comes stomping towards you chugging and clanking like a steam locomotive. Why would you not know he was there?</p> <p style="margin-left: 20px"></p><p></p><p>The way I run it is that I have general rules. If I think it's reasonable that someone could be detected if not seen I ask for stealth checks vs passive perception. I modify that based on the situation and may give advantage/disadvantage as I see fit. Sometimes I may allow an investigation check if they suspect someone is there, or fleeing to decide the most logical location. In many cases you may hear something and know approximate direction and distance but not a precise location.</p><p></p><p>On the other hand I don't always call for rolls. The wizard on the battlement? Nobody knows where he is, or I set a DC 30 perception check for someone actively looking. The invisible steam punk gnomish iron golem? You know where he is when he gets close enough.</p><p></p><p>IMHO there are simply too many variables to come up with simple rules since I don't want to play <em>D&D the Board Game(tm)</em>*. Obviously there are many, many simplified rules in D&D but this does not have to be one of them.</p><p></p><p><em>*not that there's anything wrong with that, it's just not what I want from the game.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 7022675, member: 6801845"] [INDENT]As long as you are consistent and it makes sense to you and your group, it's reasonable. [/INDENT] [INDENT]In a relatively quiet dungeon, a creature wearing plate armor (which doesn't clank as much as some people think, but that's another topic) turns invisible and walks away on the stone floor as his footsteps echo down the hall. Versus a wizard in robes during a fight is during a torrential thunderstorm. Wind is howling, thunder booms constantly and the wizard 50 feet away at the top of a battlement. He turns invisible and flies away on a broom. Does anyone know where he went? Why? [/INDENT] [INDENT]You are resting quietly in a silent hallway when an invisible iron golem powered by gnomish tech comes stomping towards you chugging and clanking like a steam locomotive. Why would you not know he was there? [/INDENT] The way I run it is that I have general rules. If I think it's reasonable that someone could be detected if not seen I ask for stealth checks vs passive perception. I modify that based on the situation and may give advantage/disadvantage as I see fit. Sometimes I may allow an investigation check if they suspect someone is there, or fleeing to decide the most logical location. In many cases you may hear something and know approximate direction and distance but not a precise location. On the other hand I don't always call for rolls. The wizard on the battlement? Nobody knows where he is, or I set a DC 30 perception check for someone actively looking. The invisible steam punk gnomish iron golem? You know where he is when he gets close enough. IMHO there are simply too many variables to come up with simple rules since I don't want to play [I]D&D the Board Game(tm)[/I]*. Obviously there are many, many simplified rules in D&D but this does not have to be one of them. [I]*not that there's anything wrong with that, it's just not what I want from the game.[/I] [/QUOTE]
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Why do so many DMs use the wrong rules for invisibility?
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