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General Tabletop Discussion
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Why do so many DMs use the wrong rules for invisibility?
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<blockquote data-quote="Uller" data-source="post: 7024824" data-attributes="member: 413"><p>So I looked up the Runequest SRD. I don't see much of a system there at all regarding stealth, light, visibility, surprise, etc. For instance, here is what it says about "Gaining Surprise":</p><p></p><p></p><p></p><p>That's it. No information about how one gains surprise. Just GM fiat, I guess. The descriptions of stealth and perception don't have much more information. Here is the Stealth skill description:</p><p></p><p></p><p></p><p>The perception skill is just one sentence. </p><p></p><p>This isn't to cut on Runequest. It seems a fine system. But it is very obviously a "rules light" (or "Rulings not rules") system where the GM is expected to use some common sense when determining if a character can hide or not. Maybe I'm missing something.</p></blockquote><p></p>
[QUOTE="Uller, post: 7024824, member: 413"] So I looked up the Runequest SRD. I don't see much of a system there at all regarding stealth, light, visibility, surprise, etc. For instance, here is what it says about "Gaining Surprise": That's it. No information about how one gains surprise. Just GM fiat, I guess. The descriptions of stealth and perception don't have much more information. Here is the Stealth skill description: The perception skill is just one sentence. This isn't to cut on Runequest. It seems a fine system. But it is very obviously a "rules light" (or "Rulings not rules") system where the GM is expected to use some common sense when determining if a character can hide or not. Maybe I'm missing something. [/QUOTE]
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Why do so many DMs use the wrong rules for invisibility?
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