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Why do so many DMs use the wrong rules for invisibility?
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<blockquote data-quote="Ilbranteloth" data-source="post: 7032857" data-attributes="member: 6778044"><p>There really isn't a need to make a Stealth check once they are invisible. They can simply move.</p><p></p><p><em>"When you attack a target that you can't see, you have disadvantage on the attack roll...If the target isn't in the location you targeted, you automatically miss."</em></p><p></p><p>Even if you hear them, people are quite poor at determining the location of somebody/something by sound alone. This is relatively easy to handle with a grid, since the DM will know which space the invisible creature is in, and can tell you if you hear them, the general direction, but then you've still got to select a specific square to attack.</p><p></p><p>In Theater-of-the-Mind it's a bit more difficult. In that case I use the attacker's passive Wisdom (Perception) against the invisible creature's passive Dexterity (Stealth) with whatever modifiers are appropriate to determine whether they are targeting the correct location. The same approach can be used with a grid, in which the DM can tell you which square you think is the right one.</p><p></p><p>I would apply disadvantage to the Wisdom (Perception) check, but you could just as easily grant advantage to the Dexterity (Stealth) score with similar results.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7032857, member: 6778044"] There really isn't a need to make a Stealth check once they are invisible. They can simply move. [I]"When you attack a target that you can't see, you have disadvantage on the attack roll...If the target isn't in the location you targeted, you automatically miss."[/I] Even if you hear them, people are quite poor at determining the location of somebody/something by sound alone. This is relatively easy to handle with a grid, since the DM will know which space the invisible creature is in, and can tell you if you hear them, the general direction, but then you've still got to select a specific square to attack. In Theater-of-the-Mind it's a bit more difficult. In that case I use the attacker's passive Wisdom (Perception) against the invisible creature's passive Dexterity (Stealth) with whatever modifiers are appropriate to determine whether they are targeting the correct location. The same approach can be used with a grid, in which the DM can tell you which square you think is the right one. I would apply disadvantage to the Wisdom (Perception) check, but you could just as easily grant advantage to the Dexterity (Stealth) score with similar results. [/QUOTE]
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Why do so many DMs use the wrong rules for invisibility?
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