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Why do they do that? PCs and their intentions...
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<blockquote data-quote="Zelda Themelin" data-source="post: 5884550" data-attributes="member: 167"><p>Cat deleted my longer answer again doh. But short version.</p><p></p><p>My players might have gone for kill of sphinx or not depending.</p><p>Trade might have been viable, if item would have been more useful/tempting to them (in case of my players ring of invisibility, hat of disguise, ring of sustanace, boots of speed etc.). My players like trickery items I suppose. </p><p></p><p>Certainly not replica item with borderline uselss additional power. SR is rarely needed in low level low magic games, and SR 13 is useless around lv 6. Meaning luck is not your side that it would work when needed. Plus you have to be holding your shield. Magical assasins and charmers tend to hit using surprise advantage more often or not. </p><p></p><p>so you were basicly offering to trade 5 sorta cool (if useless) +1 swords for SR 13, and that is sub-bar. Especially if you haven't made your players face much spellcasters. If they would have been plagued by witch coven and it's cultist friends (1-3 lv) zapping them around with charms and commands and hold persons then it might have been a different story. </p><p></p><p>Sub-bar itemization can be desirable if players feel need for said ability. Otherwise it kinda feels like insult saying even within in-game it's fair and even trade.</p><p></p><p>Also there was mention about that post I was referring to about monetary value and normal half-sale value, which is kinda non-relevant if selling magic items that way can't happen. That forces players think about coolness and how much "meat there is to it" since they can't think in coins. That option was removed, so dm is arguing againt his own case by bringing it back as "proof" for equal profit.</p><p></p><p>And since players who used magical shields had +1 shields already they only heard "13 SR".</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5884550, member: 167"] Cat deleted my longer answer again doh. But short version. My players might have gone for kill of sphinx or not depending. Trade might have been viable, if item would have been more useful/tempting to them (in case of my players ring of invisibility, hat of disguise, ring of sustanace, boots of speed etc.). My players like trickery items I suppose. Certainly not replica item with borderline uselss additional power. SR is rarely needed in low level low magic games, and SR 13 is useless around lv 6. Meaning luck is not your side that it would work when needed. Plus you have to be holding your shield. Magical assasins and charmers tend to hit using surprise advantage more often or not. so you were basicly offering to trade 5 sorta cool (if useless) +1 swords for SR 13, and that is sub-bar. Especially if you haven't made your players face much spellcasters. If they would have been plagued by witch coven and it's cultist friends (1-3 lv) zapping them around with charms and commands and hold persons then it might have been a different story. Sub-bar itemization can be desirable if players feel need for said ability. Otherwise it kinda feels like insult saying even within in-game it's fair and even trade. Also there was mention about that post I was referring to about monetary value and normal half-sale value, which is kinda non-relevant if selling magic items that way can't happen. That forces players think about coolness and how much "meat there is to it" since they can't think in coins. That option was removed, so dm is arguing againt his own case by bringing it back as "proof" for equal profit. And since players who used magical shields had +1 shields already they only heard "13 SR". [/QUOTE]
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