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Why do they keep on dying?!
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<blockquote data-quote="Empirate" data-source="post: 5556416" data-attributes="member: 78958"><p>Could somebody give <strong>aboyd </strong>some XP? Seems I can't at the time being, and that's a shame, because his posts in this thread have been extremely constructive, summing up what I'd post if he hadn't already.</p><p></p><p>That being said, I'll work a different angle instead (ignore if not applicable):</p><p></p><p>Have any of you ever looked into character optimization? What's your party composition? Do you and your friends know what you're doing, or do you run a Cleric like a combat medic, a Wizard like a blaster, a Rogue like a frontliner, and a Fighter/Monk/Bard... well, like a Fighter/Monk/Bard? Do you at all optimize, or is that another thing on the "we'd rather not" list? Character Optimization, while not the same as powergaming, is not everybody's cup of tea, but maybe you could load up on some general tips and pointers in this and <a href="http://brilliantgameologists.com/boards/index.php?board=22.0" target="_blank">other forums</a>? There's nothing shameful in playing a hero who's actually competent in his/her chosen field, after all.</p><p></p><p>Also, consider tactics: dying to a bunch of Zombies is, in my opinion, circumstantially possible but kinda disgraceful, if you'll forgive me for saying so. The damn things can't run (you can), they don't have missile attacks (you have), they don't have brains (you do). Work it out from there. There's very, very few level 9 opponents who are highly resistant to <em>everything </em>a well-balanced group could throw at them. Use their Achilles' heel, use your own options well, don't forget thinking outside the box (building traps to lure monsters into, using the environment, using social skills instead of brawn, hire NPCs to cover your weaknesses, etc.).</p><p></p><p></p><p>Summing up:</p><p>I greatly endorse the notion that you give up some of your play-hampering standards, even just for one or two games to see how it goes. Start veteran heroes at level 10 and enjoy being that much tougher than ever before. Or have your DM give you a break where NPC power and availability is concerned, for the sake of continuing the game.</p><p></p><p>But if you don't want to do that, at least try optimizing the (in-game) options you have left!</p></blockquote><p></p>
[QUOTE="Empirate, post: 5556416, member: 78958"] Could somebody give [B]aboyd [/B]some XP? Seems I can't at the time being, and that's a shame, because his posts in this thread have been extremely constructive, summing up what I'd post if he hadn't already. That being said, I'll work a different angle instead (ignore if not applicable): Have any of you ever looked into character optimization? What's your party composition? Do you and your friends know what you're doing, or do you run a Cleric like a combat medic, a Wizard like a blaster, a Rogue like a frontliner, and a Fighter/Monk/Bard... well, like a Fighter/Monk/Bard? Do you at all optimize, or is that another thing on the "we'd rather not" list? Character Optimization, while not the same as powergaming, is not everybody's cup of tea, but maybe you could load up on some general tips and pointers in this and [URL="http://brilliantgameologists.com/boards/index.php?board=22.0"]other forums[/URL]? There's nothing shameful in playing a hero who's actually competent in his/her chosen field, after all. Also, consider tactics: dying to a bunch of Zombies is, in my opinion, circumstantially possible but kinda disgraceful, if you'll forgive me for saying so. The damn things can't run (you can), they don't have missile attacks (you have), they don't have brains (you do). Work it out from there. There's very, very few level 9 opponents who are highly resistant to [I]everything [/I]a well-balanced group could throw at them. Use their Achilles' heel, use your own options well, don't forget thinking outside the box (building traps to lure monsters into, using the environment, using social skills instead of brawn, hire NPCs to cover your weaknesses, etc.). Summing up: I greatly endorse the notion that you give up some of your play-hampering standards, even just for one or two games to see how it goes. Start veteran heroes at level 10 and enjoy being that much tougher than ever before. Or have your DM give you a break where NPC power and availability is concerned, for the sake of continuing the game. But if you don't want to do that, at least try optimizing the (in-game) options you have left! [/QUOTE]
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