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Community
General Tabletop Discussion
*Dungeons & Dragons
Why do we award Encounter XP instead of Adjusted XP?
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<blockquote data-quote="Tormyr" data-source="post: 6538244" data-attributes="member: 6776887"><p>Nice job finding that thread. The best reason I can find for encounter award xp not being the adjusted xp used to determine encounter difficulty comes down to the speed of leveling. A level 10 PC needs 21,000xp to go to level 11. If the encounter award xp was the same as the adjusted encounter difficulty xp, it would level after fewer than 3 "days" of adventuring (at 9,000 adjusted encounter xp per day). However with encounter xp awarded as it is, if each encounter's adjusted xp was twice that of the awarded xp, it will take almost 5 adventuring days (9,000 adjusted xp per day but 4,500 xp awarded each day).</p><p></p><p>At my table we get through 2-3 encounters per session, and the average difficulty is hard. In the above example, it would take us about 2 sessions to get through an adventuring day (hard difficulty for level 10 PC is 1,900 adjusted xp; 2.5 hard encounters per session). So this would mean the difference between leveling after 5 sessions vs. 10 sessions. Now, not every encounter has an xp multiplier of 2. Some have more, and several have less. So real numbers would be a bit different.</p><p></p><p>Interestingly for me, the 5e level progression is presumably slower than in 3e (although that is an assumption on my part). I started our Age of Worms conversion using encounter xp. I realized that we would not hit level 5 before the end of chapter 2. So to keep the party at the expected level progression, I switched to milestones. Ironically, we level up roughly once every four sessions, which is a bit faster than if we were using encounter xp.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6538244, member: 6776887"] Nice job finding that thread. The best reason I can find for encounter award xp not being the adjusted xp used to determine encounter difficulty comes down to the speed of leveling. A level 10 PC needs 21,000xp to go to level 11. If the encounter award xp was the same as the adjusted encounter difficulty xp, it would level after fewer than 3 "days" of adventuring (at 9,000 adjusted encounter xp per day). However with encounter xp awarded as it is, if each encounter's adjusted xp was twice that of the awarded xp, it will take almost 5 adventuring days (9,000 adjusted xp per day but 4,500 xp awarded each day). At my table we get through 2-3 encounters per session, and the average difficulty is hard. In the above example, it would take us about 2 sessions to get through an adventuring day (hard difficulty for level 10 PC is 1,900 adjusted xp; 2.5 hard encounters per session). So this would mean the difference between leveling after 5 sessions vs. 10 sessions. Now, not every encounter has an xp multiplier of 2. Some have more, and several have less. So real numbers would be a bit different. Interestingly for me, the 5e level progression is presumably slower than in 3e (although that is an assumption on my part). I started our Age of Worms conversion using encounter xp. I realized that we would not hit level 5 before the end of chapter 2. So to keep the party at the expected level progression, I switched to milestones. Ironically, we level up roughly once every four sessions, which is a bit faster than if we were using encounter xp. [/QUOTE]
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Community
General Tabletop Discussion
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Why do we award Encounter XP instead of Adjusted XP?
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