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General Tabletop Discussion
*Dungeons & Dragons
Why do we color-code Dragons?
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<blockquote data-quote="Corinnguard" data-source="post: 9752701" data-attributes="member: 7033886"><p>The difference between a player saying to the group "Trolls are weak to fire" and the same player saying, "My character shouts 'Trolls are weak to fire' is knowledge. If you are an avid D&D player, you are going to own a Monster Manual and will probably have spent a certain amount of time pouring through its' pages, learning what you could about each monster. Its' strengths and weakness. What it can and can't do. So, when your character comes across an actual troll in adventure, you know what it is. </p><p></p><p>However, you are playing a character who has only heard of myths, rumors and pieces of folklore about trolls. When your character runs up against their first troll, they aren't really going to know which of those things are true and which is hearsay. This is where you as the player have to make a Knowledge check in order to save your character. If you succeed, your character gets to walk away from the encounter, knowing and confirming something they had heard about as true. And then they'll use that knowledge when they have their next Troll encounter. </p><p></p><p>If you use your Out-of-character knowledge that Trolls are weak to fire, it will certainly help your character and their party survive the encounter. However, the act kind of ruins the narrative your character, the party and the DM are trying to make for everyone's enjoyment. Learning as you go in-character about a Troll's apparent weakness to fire leads to good roleplaying. It's very RL.</p></blockquote><p></p>
[QUOTE="Corinnguard, post: 9752701, member: 7033886"] The difference between a player saying to the group "Trolls are weak to fire" and the same player saying, "My character shouts 'Trolls are weak to fire' is knowledge. If you are an avid D&D player, you are going to own a Monster Manual and will probably have spent a certain amount of time pouring through its' pages, learning what you could about each monster. Its' strengths and weakness. What it can and can't do. So, when your character comes across an actual troll in adventure, you know what it is. However, you are playing a character who has only heard of myths, rumors and pieces of folklore about trolls. When your character runs up against their first troll, they aren't really going to know which of those things are true and which is hearsay. This is where you as the player have to make a Knowledge check in order to save your character. If you succeed, your character gets to walk away from the encounter, knowing and confirming something they had heard about as true. And then they'll use that knowledge when they have their next Troll encounter. If you use your Out-of-character knowledge that Trolls are weak to fire, it will certainly help your character and their party survive the encounter. However, the act kind of ruins the narrative your character, the party and the DM are trying to make for everyone's enjoyment. Learning as you go in-character about a Troll's apparent weakness to fire leads to good roleplaying. It's very RL. [/QUOTE]
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Community
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Why do we color-code Dragons?
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