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General Tabletop Discussion
*Dungeons & Dragons
Why do we color-code Dragons?
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<blockquote data-quote="Mannahnin" data-source="post: 9755188" data-attributes="member: 7026594"><p>I, too, enjoy roleplaying. I'm glad we have that in common.</p><p></p><p>Maybe I didn't express myself clearly enough. "<em>I can get impatient with a desire for players to play dumb</em>" primarily when that desire is externally imposed and judged. There is no objective way to know from the outside whether the player is in good faith or trying to gain an inappropriate advantage. How many rounds is it appropriate to expect the players to fumble around and try everything but fire or acid? There is no clear answer and cannot be. And sure, the player can just make a decision, but it's equally arbitrary and what they think best fits their immersion may not match up with what makes sense to the other players (including the DM). While we can negotiate and discuss that explicitly, our yardsticks for judging are all inherently subjective and internal.</p><p></p><p>I could potentially get impatient with a player struggling and handicapping themselves and the group out of a well-intentioned desire to simulate ignorance, but if I do that's probably on me if I'm the DM for not communicating better and making sure we're on the same page about character knowledge.</p><p></p><p>I definitely prefer for myself and other players to avoid metagaming in the sense of using knowledge their characters could not possibly have access to. When it comes to general monster knowledge, I think there are good techniques available which prevent the issue from coming up in the first place, making the game less fun and potentially eroding trust.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9755188, member: 7026594"] I, too, enjoy roleplaying. I'm glad we have that in common. Maybe I didn't express myself clearly enough. "[I]I can get impatient with a desire for players to play dumb[/I]" primarily when that desire is externally imposed and judged. There is no objective way to know from the outside whether the player is in good faith or trying to gain an inappropriate advantage. How many rounds is it appropriate to expect the players to fumble around and try everything but fire or acid? There is no clear answer and cannot be. And sure, the player can just make a decision, but it's equally arbitrary and what they think best fits their immersion may not match up with what makes sense to the other players (including the DM). While we can negotiate and discuss that explicitly, our yardsticks for judging are all inherently subjective and internal. I could potentially get impatient with a player struggling and handicapping themselves and the group out of a well-intentioned desire to simulate ignorance, but if I do that's probably on me if I'm the DM for not communicating better and making sure we're on the same page about character knowledge. I definitely prefer for myself and other players to avoid metagaming in the sense of using knowledge their characters could not possibly have access to. When it comes to general monster knowledge, I think there are good techniques available which prevent the issue from coming up in the first place, making the game less fun and potentially eroding trust. [/QUOTE]
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Why do we color-code Dragons?
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