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Why do we color-code Dragons?
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<blockquote data-quote="Voadam" data-source="post: 9755284" data-attributes="member: 2209"><p>I find as a player and as a DM that I enjoy a mix of familiar and new in things like monster stuff.</p><p></p><p>As a DM I generally mix core MM stuff most everybody knows with 3rd party stuff only I have. So when I was running my 5e conversion of the Iron Gods AP the gangs of Scrapwall included humans and hobgoblins and orcs, but also a conversion of the Pathfinder ratfolk and hedgehog/echidna people from a 5e Kobold Press monster book I have. Lots of familiar D&Disms to interact with and new stuff to be surprised by. Too much new stuff for me makes it feel like I am playing in an entirely alien world, it is good to have some familiar enjoyable elements as well.</p><p></p><p>I think it can be cool as a newbie to be surprised by a rust monster's abilities the first time you come across them with no warning.</p><p></p><p>I think it can also be cool for a newbie to have some clues and foreshadowing before encountering one, such as coming across a warrior corpse where the the nonmetallic items like the padding under armor and sword belt and sheath are left with no armor and sword.</p><p></p><p>It can be cool to know the rust monster abilities and get the freak out when you are a fighter in plate mail and encounter one knowing what it can do and try and figure out how to deal with it.</p><p></p><p>It can be cool to come upon a rust monster, know about them and target them from a distance with magic missiles, only to find out it is a variant that feeds on magic as well and gains bonuses from doing so.</p><p></p><p>If someone who knows about rust monsters wants to roleplay not knowing a rust monster's abilities that can be fun, however if the player feels unfairly penalized by the situation they can feel that roleplaying out the bad result and going on with the consequences is not really fun.</p><p></p><p>For dragons in my own games I have used mostly the core color coded and metallic dragons and worked in a lot of lore about them from a variety of sources including some of my own original ideas about chromatics being representative of deadly sins with each color being more associated with a specific one (red - wrath, blue - pride, etc.) but also used things like a gray dragon from the 3rd party Book of Beasts in a planar adventure.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9755284, member: 2209"] I find as a player and as a DM that I enjoy a mix of familiar and new in things like monster stuff. As a DM I generally mix core MM stuff most everybody knows with 3rd party stuff only I have. So when I was running my 5e conversion of the Iron Gods AP the gangs of Scrapwall included humans and hobgoblins and orcs, but also a conversion of the Pathfinder ratfolk and hedgehog/echidna people from a 5e Kobold Press monster book I have. Lots of familiar D&Disms to interact with and new stuff to be surprised by. Too much new stuff for me makes it feel like I am playing in an entirely alien world, it is good to have some familiar enjoyable elements as well. I think it can be cool as a newbie to be surprised by a rust monster's abilities the first time you come across them with no warning. I think it can also be cool for a newbie to have some clues and foreshadowing before encountering one, such as coming across a warrior corpse where the the nonmetallic items like the padding under armor and sword belt and sheath are left with no armor and sword. It can be cool to know the rust monster abilities and get the freak out when you are a fighter in plate mail and encounter one knowing what it can do and try and figure out how to deal with it. It can be cool to come upon a rust monster, know about them and target them from a distance with magic missiles, only to find out it is a variant that feeds on magic as well and gains bonuses from doing so. If someone who knows about rust monsters wants to roleplay not knowing a rust monster's abilities that can be fun, however if the player feels unfairly penalized by the situation they can feel that roleplaying out the bad result and going on with the consequences is not really fun. For dragons in my own games I have used mostly the core color coded and metallic dragons and worked in a lot of lore about them from a variety of sources including some of my own original ideas about chromatics being representative of deadly sins with each color being more associated with a specific one (red - wrath, blue - pride, etc.) but also used things like a gray dragon from the 3rd party Book of Beasts in a planar adventure. [/QUOTE]
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Why do we color-code Dragons?
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