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<blockquote data-quote="fba827" data-source="post: 4590415" data-attributes="member: 807"><p>My initial roleplaying experience was because of friends. One of them had the rulebooks from an older sibling so we all gave it a try. It was an active group activity that my friends and I could enjoy together. As opposed to a passive group activity (such as watching tv/movies).</p><p></p><p> </p><p></p><p>For me, at this stage in my life, my roleplaying enjoyment is entirely based on one of two things depending on my role in the game.</p><p></p><p>If I'm a player, my enjoyment is entirely based on escapism. For the duration of the game, I get to ignore my cell phone and real world responsibilities to be able to just sit down and participate in a story.</p><p></p><p>If I'm a DM, I enjoy it as a creative outlet. I have fun making up the plots/stories and seeing how the players react to it, and then going with it from there.</p><p></p><p></p><p></p><p>That depends entirely on the DM's style.</p><p></p><p>Sometimes a DM may railroad the story or is doing it from a published module, in which case I don't necessarily feel like I'm part of it's story telling, just running through whatever he/she has planned - kind of like a premade boardgame. (Nothing wrong with this style, and I can enjoy this too)</p><p></p><p>If the DM's style is open/free form, then, yes, by definition it is a player-driven story and I do feel closer to the story as if I'm actually part of its telling.</p><p></p><p>It's the difference between being a passenger while the DM drives the car (you can still enjoy the scenery from the window), or being the driver while the DM acts as the GPS receiver telling the driver what's ahead).... okay, weak analogy but you hopefully get what i'm trying to say.</p><p></p><p></p><p> </p><p> </p><p>If I'm DMing it's because I can write my own plots. I can't say they always end up being "original" as they usually end up being some twisted form of things that have been done before. But it has to be my concept or else I can't DM it. I feel too confined if its prewritten for me and I end up forgetting all the details which kills my motivation to run it.</p><p></p><p>That need for a creative outlet is what specifically drew me to DMing.</p></blockquote><p></p>
[QUOTE="fba827, post: 4590415, member: 807"] My initial roleplaying experience was because of friends. One of them had the rulebooks from an older sibling so we all gave it a try. It was an active group activity that my friends and I could enjoy together. As opposed to a passive group activity (such as watching tv/movies). For me, at this stage in my life, my roleplaying enjoyment is entirely based on one of two things depending on my role in the game. If I'm a player, my enjoyment is entirely based on escapism. For the duration of the game, I get to ignore my cell phone and real world responsibilities to be able to just sit down and participate in a story. If I'm a DM, I enjoy it as a creative outlet. I have fun making up the plots/stories and seeing how the players react to it, and then going with it from there. That depends entirely on the DM's style. Sometimes a DM may railroad the story or is doing it from a published module, in which case I don't necessarily feel like I'm part of it's story telling, just running through whatever he/she has planned - kind of like a premade boardgame. (Nothing wrong with this style, and I can enjoy this too) If the DM's style is open/free form, then, yes, by definition it is a player-driven story and I do feel closer to the story as if I'm actually part of its telling. It's the difference between being a passenger while the DM drives the car (you can still enjoy the scenery from the window), or being the driver while the DM acts as the GPS receiver telling the driver what's ahead).... okay, weak analogy but you hopefully get what i'm trying to say. If I'm DMing it's because I can write my own plots. I can't say they always end up being "original" as they usually end up being some twisted form of things that have been done before. But it has to be my concept or else I can't DM it. I feel too confined if its prewritten for me and I end up forgetting all the details which kills my motivation to run it. That need for a creative outlet is what specifically drew me to DMing. [/QUOTE]
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