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<blockquote data-quote="Ourph" data-source="post: 4590449" data-attributes="member: 20239"><p>I do both. They aren't mutually exclusive activities.</p><p> </p><p> </p><p></p><p>I like that RPGs are games with no end point and no winner. It's possible to keep playing the game indefinitely.</p><p> </p><p> </p><p></p><p>I think most of the stories created through playing are pretty uninteresting compared to a movie, book or TV show. They are interesting <u>at the time</u> because they are part of an interactive and competitive game I'm playing with friends, but most aren't worth repeating. That's why the ones that are worth repeating stand out so much. Everyone remembers the time we killed Thor by pushing him off a cliff (not really, that's just an example) but stuff like that doesn't happen every game session. In my experience, something memorable like that might happen once every few years.</p><p> </p><p> </p><p></p><p>As a DM, I think the best plot (if you want to call it that) is one where the PCs simply find themselves in a situation and have to survive or figure out some way to turn things to their advantage. I focus mainly on making interesting encounters, connected by some sort of logic, but not necessarily a "plot" in the literary sense.</p><p></p><p>As for being drawn to DMing, it was primarily because I played in groups where everyone else was drawn to NOT DMing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I think I stick with it because there is a lot of variety in the tactical challenges and tools a DM gets to delve into in each playing session. So while I may not get the fun of controlling a character and playing him well enough to advance in level (i.e. winning), the variety of controlling lots of different monsters with lots of different and interesting abilities tends to make up for that.</p></blockquote><p></p>
[QUOTE="Ourph, post: 4590449, member: 20239"] I do both. They aren't mutually exclusive activities. I like that RPGs are games with no end point and no winner. It's possible to keep playing the game indefinitely. I think most of the stories created through playing are pretty uninteresting compared to a movie, book or TV show. They are interesting [u]at the time[/u] because they are part of an interactive and competitive game I'm playing with friends, but most aren't worth repeating. That's why the ones that are worth repeating stand out so much. Everyone remembers the time we killed Thor by pushing him off a cliff (not really, that's just an example) but stuff like that doesn't happen every game session. In my experience, something memorable like that might happen once every few years. As a DM, I think the best plot (if you want to call it that) is one where the PCs simply find themselves in a situation and have to survive or figure out some way to turn things to their advantage. I focus mainly on making interesting encounters, connected by some sort of logic, but not necessarily a "plot" in the literary sense. As for being drawn to DMing, it was primarily because I played in groups where everyone else was drawn to NOT DMing. ;) I think I stick with it because there is a lot of variety in the tactical challenges and tools a DM gets to delve into in each playing session. So while I may not get the fun of controlling a character and playing him well enough to advance in level (i.e. winning), the variety of controlling lots of different monsters with lots of different and interesting abilities tends to make up for that. [/QUOTE]
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